Sökning: "Game based learning"
Visar resultat 11 - 15 av 283 uppsatser innehållade orden Game based learning.
11. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. LÄS MER
12. How to Educate an Organization in Working with Security Topics from a User Experience Perspective
Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och DesignSammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER
13. Deep Reinforcement Learning in Games Based on Extracted Features
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. LÄS MER
14. Digitalt är historien alltid närvarande : En litteraturstudie om digitala spel som läromedel i historieundervisningen
Uppsats för yrkesexamina på grundnivå,Sammanfattning : Research shows an increased interest in the use of both educational- and commercial games in the classroom. This increased interest in digital games and the potential of game-based learning may not come as a surprise due to the constant digitization in schools. LÄS MER
15. Nobody Takes It All: Analysis of dynamic propagation of knowledge in a social network
D-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomiSammanfattning : In this paper, we analyse how knowledge is shared in a social network, with the purpose of defining recurring patterns and equilibria. We develop a formal model, the Know-It-All game, based on the PageRank algorithm and other related game theoretical models, such as the Buck-holding game. LÄS MER