Sökning: "Gamified"
Visar resultat 11 - 15 av 141 uppsatser innehållade ordet Gamified.
11. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo
Kandidat-uppsats, Jönköping University/Tekniska HögskolanSammanfattning : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. LÄS MER
12. Spelifierade plattformar i undervisning : En kvalitativ studie av högstadielärares behov och önskemål
Kandidat-uppsats, Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)Sammanfattning : Gamification is about using game elements in non-game contexts.This study examines what teachers want from gamified learningplatforms in order for it to work in their teaching. The aim is tocreate knowledge about teachers' needs for these platforms sothat system developers can design these systems based on theteachers' needs. LÄS MER
13. A Contributor’s Journey: Exploring the Motivational Factors for Online Knowledge Sharing in a Gamified Environment
Magister-uppsats, Lunds universitet/Institutionen för informatikSammanfattning : This research aims to investigate the motivational aspects of gamification elements on the in-ter-organizational knowledge-sharing platform, Stack Overflow. The study addresses the gaps in existing research by providing an in-depth analysis of gamification elements' effects and exploring top contributors' motivation to share knowledge. LÄS MER
14. The Development of a Gamified System for Fall Prevention : with a usability perspective
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. LÄS MER
15. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad
Kandidat-uppsats, Lunds universitet/Statsvetenskapliga institutionenSammanfattning : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. LÄS MER