Sökning: "Head Related Transfer Functions"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden Head Related Transfer Functions.

  1. 1. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :David Baker; [2022]
    Nyckelord :Spatialization; binaural synthesis; HRTF; stereo; 3D audio; videogames; ASC; Auditory spatial schema; Head related transfer function;

    Sammanfattning : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. LÄS MER

  2. 2. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Axel Svahn; [2022]
    Nyckelord :Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Sammanfattning : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. LÄS MER

  3. 3. Spatialized navigation in first person: 3D based audio and the navigational benefits

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kristoffer Eriksson; [2022]
    Nyckelord :Navigation; HRTF; Audio; Stereo;

    Sammanfattning : With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. LÄS MER

  4. 4. Ljuddesign för Virtual Reality : En studie om att gestalta närvaro

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Benjamin Löfberg; Erik Tunhult; [2021]
    Nyckelord :Virtual Reality; Immersion; Presence; Sound Design; Audio Production; Virtual Reality; Immersion; närvaro; ljuddesign; ljudproduktion;

    Sammanfattning : I nuvarande forskning så existerar det ett research gap inom ljudproduktion och ljuddesign för Virtual Reality-applikationer. Det finns en mängd teknisk forskning om uppspelning av spatialiserat ljud för virtual reality med tekniker som binauralt ljud, HRTF (head-related transfer functions) och ambisonics. LÄS MER

  5. 5. Low Complexity Beamformer structures for application in Hearing Aids

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för tillämpad signalbehandling

    Författare :Eleni Koutrouli; [2018]
    Nyckelord :hearing aids; beamformers; MVDR algorithm; microphone arrays;

    Sammanfattning : Background noise is particularly damaging to speech intelligibility for people with hearing loss. The problem of reducing noise in hearing aids is one of great importance and great difficulty. Over the years, many solutions and different algorithms have been implemented in order to provide the optimal solution to the problem. LÄS MER