Sökning: "Level-Design"

Visar resultat 31 - 35 av 111 uppsatser innehållade ordet Level-Design.

  1. 31. Exploring the design space of e-detailing through Magic Machine workshops to advance technologies for desirable futures

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Iza Grasselli; [2020]
    Nyckelord :Pharmaceutical detailing; e-detailing; Magic Machine workshop; design fiction artifact; high-level design recommendation; Digitala verktyg för läkemedelskonsulenter; läkemedelskonsulenter; Magic Machine workshop; spekulativa design; design rekommendationer;

    Sammanfattning : Pharmaceutical detailing is moving to online environments because they are believed to save money, time, and be more convenient. Recently there has also been an increase in e-detailing due to the circumstances around COVID-19 pandemic. LÄS MER

  2. 32. Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment.

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Tobias Årnell; Nikola Stojanovic; [2020]
    Nyckelord :Level Design; Horror; Video Games; Stimulated Recall; Original Game; Nivådesign; Skräck; Videospel; Stimulated Recall; Originalspel;

    Sammanfattning : This research paper aimed to study how to make a scary horror game and what in turn makes these games scary. This study utilizes an original game called The House specifically designed and created by us. LÄS MER

  3. 33. Karaktärmekanikers påverkan av designen för spelvärldar

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Lukas Ax; Alexander Tallnäs; [2020]
    Nyckelord :Phenomenology; queer; objekt; existence; game and level design; Fenomenologi; objekt; existens; spel och level design.;

    Sammanfattning : Följande text är en undersökning som tar upp relationerna mellan fenomenologi, queer, orientering, objekt, existens, spel- och leveldesign. Texten dyker ner i skapandet av karaktärer för spel med en inriktning inom filosofi och hur det kan användas för att designa spel. LÄS MER

  4. 34. Future Autonomous Load Carriers : Conceptual Design and Development

    Master-uppsats, Linköpings universitet/Maskinkonstruktion

    Författare :Rakesh Nagaraja; Karthik Kamatham; [2020]
    Nyckelord :Autonomous;

    Sammanfattning : This report concerns the concept development of an autonomous load carrier whichneeds to be integrated with the autonomous truck NXT. The main purpose of thethesis is to develop a load carrier which can be used during off peak times with theautonomous truck which reduces the traffic, pollution and congestion in cities. LÄS MER

  5. 35. Competitive Level Design : A study on Counter-Strike: Global Offensive Level Design

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jeppe Willatzen; Edin Karakurt; [2020]
    Nyckelord :Kompetitiv; Competitive; Counter-Strike; CS:GO; Level Design;

    Sammanfattning : Counter-Strike: Global Offensive stands as one, if not the most popular competitive video game of all time. In fact, tens of millions are awarded at Esports tournaments – a testament to the game’s popularity. As such, game designers should seek to understand exactly why the Counter-Strike series is so popular. LÄS MER