Sökning: "Level-Design"

Visar resultat 26 - 30 av 111 uppsatser innehållade ordet Level-Design.

  1. 26. Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Max Hemberg; Ludwig Josefsson; [2021]
    Nyckelord :Level design; architecture; narrative; space; video games; first-person perspective; storytelling; Mirror’s Edge Catalyst;

    Sammanfattning : The video games industry is rapidly developing as technology allows designers to create increasingly comprehensive worlds for their players to explore. Acknowledging the experience gained by architects designing similar structures for the physical world, this thesis explorescross-disciplinary research. LÄS MER

  2. 27. Rening av processvätskor inom industrin : Utveckling av en syrafast pappersfilterhållare för partikelavskiljning

    Kandidat-uppsats, Linköpings universitet/Maskinkonstruktion

    Författare :Josefin Faber; Julia Stanikowska; [2021]
    Nyckelord :partikelfilter; processvätskerening; pappersfilter; partikelavskiljning;

    Sammanfattning : Mercatus Engineering AB works with technology for purification of process fluids. In their range, theyhave, among other things a so-called paper filter that is used to filter out coarser particles. The problemwith the existing filter is that is not user-friendly, has inefficient seals and that it rusts. LÄS MER

  3. 28. Evaluation of Procedural Content Generators for Two-Dimensional Top-Down Dungeon Levels

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :David Naußed; Ruta Sapokaite; [2021]
    Nyckelord :Procedural content generation; dungeons; game design; level design; level evaluation;

    Sammanfattning : This research evaluates two-dimensional top-down dungeon generated levels regarding fundamental and micro dungeon design patterns. Additionally, it investigates the meaningfulness of the evaluation results in terms of accessibility to level designers and similar. LÄS MER

  4. 29. Levels of Fear, level design för skräckspels genren.

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Samuel Karlsson; [2021]
    Nyckelord :Games; Level design; Horror; Emotional design.; Spel; Level design; Skräck; Emotionell design.;

    Sammanfattning : This article is meant to work as a resource for a level designer looking to create a level for a horror game.  To achieve this the article will go through the different components that a level designer needs to keep in mind when designing for the horror genre. LÄS MER

  5. 30. Transreality

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Emmelina Gateman; [2020]
    Nyckelord :virtual; representation; video game design; low poly; image fabrication; displacement; worldbuilding;

    Sammanfattning : How can we as architects interact with external practices, such as video games? Are there relevant aspects to be found, and what are the ways in which they could be approached? This project grounds itself in three different personal interests; architecture, digital design tools and video games, or more specifically: ”What kind of architectural expressions and spaces could be created if we design in the borderland between the real and the virtual game?” This is an experimental project that approaches a few aspects of video game design, as well as potential qualities of virtual worlds. It concerns itself with image based digital massing, level design as basis for program or composition on site, as well as being on the border between the real and the virtual. LÄS MER