Sökning: "Ludic Interaction"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Ludic Interaction.

  1. 1. Tuning into uncertainty : A material exploration of object detection through play

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Julija Rukanskaitė; [2021]
    Nyckelord :machine learning; uncertainty; object detection; human-AI interaction; ludic design; AI as play; queering; more-than-human design;

    Sammanfattning : The ubiquitous yet opaque logic of machine learning complicates both the design process and end-use. Because of this, much of Interaction Design and HCI now focus on making this logic transparent through human-like explanations and tight control while disregarding other, non-normative human-AI interactions as technical failures. LÄS MER

  2. 2. Inclusive online social play through non-verbal communication

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Daniel Velasquez Araque; [2020]
    Nyckelord :Game Design; Interaction Design; HCI; Ludic Interaction; Online Games; NVC; Non-verbal Communication; co-design; Participatory Design;

    Sammanfattning : This research focuses on the connection between voice-based interactions and harassment in online games, from the point of interaction design. It points out severe faults in privacy afforded by voice-based communication and explores beyond this medium to design a communication system that relies only on non-verbal communication (NVC). LÄS MER

  3. 3. Maintaining Curiosity in the Midst of Ruins: The cultivation of entanglements within Earth's ecological community

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :WILLIAM DOHERTY; [2019]
    Nyckelord :Interaction Design; Probology; Design in the Anthropocene; IxD; Ludic Interaction; Cultivation of Entanglements;

    Sammanfattning : This thesis explores the dimensions of an emerging design space in the Anthropocene through a design process that embraces Probology as a method to integrate interdisciplinary research in exploring and implementing solutions to the dissociation of urbanites from Earth’s ecological community. ... LÄS MER

  4. 4. Ljus i mörker - design som imiterar perceptionen av dagsljus inomhus

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Erika Axelsson; [2019]
    Nyckelord :Dagsljus; Perception; Human-centric lighting; Ludisk design; Dygnsrytm; Daylight; Ludic design; Circadian rhythm;

    Sammanfattning : På jordklotets nordliga breddgrader påverkas människor av mörka säsonger med liten tillgång till dagsljus, med fysiska påföljder så som sömnproblem och energibrist. Problemet kan minskas med ljuskällor som kan imitera soldygnet men dessa produkter lämnar föga åt fantasin. LÄS MER

  5. 5. Can games save fashion?

    Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Ana Cecilia Barbosa; [2017]
    Nyckelord :interaction design; research through design; ludic interaction; games; fashion and sustainability;

    Sammanfattning : Driven by an envisioned potential of merging theories and practices of play with studies of fashion sustainability, this research went through a play-centric design process to explore the question of How can play and games help reduce fashion waste? Seven design experiments investigated different game impact goals that could have a positive effect on the pursuit of fashion sustainability. The main research findings show that games can create a safe space for players to challenge their own conceptions of fashion. LÄS MER