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  1. 1. Experiments with Visual Odometry for Hydrobatic Autonomous Underwater Vehicles

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Somnath Balaji Suresh Kumar; [2023]
    Nyckelord :Hydrobatic AUVs; VO; Stonefish; ORB-SLAM2; VISO2; Hydrobatiska AUV:er; VO; Stonefish; ORB-SLAM2; VISO2;

    Sammanfattning : Hydrobatic Autonomous Underwater Vehicles (AUVs) are underactuated robots that can perform agile maneuvers in challenging underwater environments with high efficiency in speed and range. The challenge lies in localizing and navigating these AUVs particularly for performing manipulation tasks because common sensors such as GPS become very unreliable underwater due to their poor accuracy. LÄS MER

  2. 2. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER

  3. 3. Volumetric Rendering of the Inner Coma of a Theoretically Modelled Comet for Comet Interceptor Mission

    Master-uppsats, Luleå tekniska universitet/Rymdteknik

    Författare :Amal Vinod; [2023]
    Nyckelord :Volumetric rendering; rendering; Comet; Coma; Dust Coma; Gas Coma; Blender; Comet Interceptor;

    Sammanfattning : The Comet Interceptor is a joint mission by European Space Agency (ESA) and Japan Aerospace Exploration Agency (JAXA) which seeks to perform a flyby over a Long Period Comet using a multi-element spacecraft. The Comet Interceptor comprises three spacecrafts- A, B1 and B2. LÄS MER

  4. 4. Similarity metric for crowd trajectory evaluation on a per-agent basis : An approach based on the sum of absolute differences

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Karl Brunnberg; [2023]
    Nyckelord :Crowd Simulation; Trajectory; Similarity Metric; Virtual Agents; Crowd Perception; Folkmassasimulering; Färdväg; Likhetsmetrik; Virtuella Agenter; Folkmassaperception;

    Sammanfattning : Simulation models that replicate realistic crowd behaviours and dynamics are of great societal use in a variety of fields of research and entertainment. In order to evaluate the accuracy of such models there is a demand for metrics and evaluation solutions that measure how well they simulate the dynamics of real crowds. LÄS MER

  5. 5. VISUAL CUES : A WAY TO ENHANCE ACCURATE JUDGEMENTS OF TRAVEL SPEED IN DRIVER SIMULATORS

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Malin Söderström; [2023]
    Nyckelord :visual cues; driver simulators; motion cues;

    Sammanfattning : Drivers in simulators tend to drive faster than in a real car. The study aimed to examine if visual cues impact driver velocity in a simulator. This is important because of the tendency for users of to drive faster in simulators than in authentic driving situations. LÄS MER