Sökning: "Prototype"

Visar resultat 1 - 5 av 3437 uppsatser innehållade ordet Prototype.

  1. 1. Prototyping a composite view for park assist cameras in automotive vehicles

    Uppsats för yrkesexamina på grundnivå, Lunds universitet/Industriell elektroteknik och automation

    Författare :Kevin Eriksson; Johan Hermansson; [2019]
    Nyckelord :Park assist camera; Video streaming; Embedded system; Android; Prototyping; C ; Java; Technology and Engineering;

    Sammanfattning : In this thesis two prototypes, based on separate implementations of a Park Assist Camera, was developed. The purpose was to investigate the possibility of presenting a composite view, where the first view shows the surroundings of the car from a bird’s-eye view and the other view shows the rear camera. LÄS MER

  2. 2. Saving resources through smart farming : An IoT experiment study

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Susanne Jonarv Hultgren; Philip Tennevall; [2019]
    Nyckelord :Internet Of Things IoT ; Agriculture; Raspberry Pi; Sensors;

    Sammanfattning : Context: Smart farming, agritech, is growing in popularity and is starting to develop rapidly with some already existing technology that is implemented in agriculture for both industrial and private use. Objectives: The goal of this thesis is to investigate the benefits and issues with implementing technology in agriculture, agritech. LÄS MER

  3. 3. Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jonatan Fransson; Teemu Hiiriskoski; [2019]
    Nyckelord :Eye tracking; Immersion; Enjoyment; 2D top-down game; Video game;

    Sammanfattning : Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. LÄS MER

  4. 4. Automation of refilling station in clean room

    Uppsats för yrkesexamina på grundnivå, Uppsala universitet/Elektricitetslära; Uppsala universitet/Elektricitetslära

    Författare :Vincent Sollie; Johannes Malmström; [2019]
    Nyckelord :;

    Sammanfattning : This thesis aims to confirm a proof of concept on how to get a robot to pick up a plastic bag containing 3500 plastic caps, cut it open and pour the content, all within a restricted Clean room. The work was executed in an agile way with several ongoing iterative processes in parallel. LÄS MER

  5. 5. Kinematic Design of a 3-DoF Robot Manipulator for Automatic handling of Build-Boxes

    M1-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Filip Jonsson; [2019]
    Nyckelord :Robotics;

    Sammanfattning : The goal of this project has been to make a prototype model of a 3-DOF PPM manipulator based on an old prototype for the purpose of moving heavy build boxes from a 3D-printer to an oven. The project was focused on the development of the kinematic model of the manipulator. LÄS MER