Sökning: "Render texture."

Visar resultat 1 - 5 av 23 uppsatser innehållade orden Render texture..

  1. 1. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Johannes Finn; [2022]
    Nyckelord :computer graphics; voxel cone tracing; voxel-based rendering;

    Sammanfattning : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. LÄS MER

  2. 2. Two New Methods for Real-Time Per-Face Texture Mapping (Ptex)

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Hugo Dettner Källander; Julius Häger; [2022]
    Nyckelord :;

    Sammanfattning : Ptex (Per-Face Texture Mapping for Production Rendering) is a technology unveiled by Disney in 2008 that automatizes the process of applying textures to 3D models but is rarely used in real-time contexts, where this process is still largely manual and time consuming. This report aims to compare two new real-time methods, Reduced Traverse and Hybrid, to two existing ones, Discard and Traverse, which could give new insight into the feasibility of widespread real-time Ptex and consequent resource savings. LÄS MER

  3. 3. Synchronizing 3D data between software : Driving 3D collaboration forward using direct links

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Carl Brage; [2021]
    Nyckelord :3D; Unreal Engine; Unity; Configura; Blender; Lumion; Enscape; render; BIM; mesh;

    Sammanfattning : In the area of 3D visualization there are often several stages in the design process. These stages can involve creating a model, applying a texture to the model and creating a rendered image from the model. LÄS MER

  4. 4. Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing

    Master-uppsats, Umeå universitet/Institutionen för fysik

    Författare :Katerina Koblik; [2021]
    Nyckelord :Rain simulation; Driving simulator; Particle system; Real-time; GPGPU; Compute shader; Render texture.;

    Sammanfattning : Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realistic driving simulator. Rain is a crucial issue when driving in the real world as it for instance obstructs the driver’s vision. LÄS MER

  5. 5. Hardware accelerated ray tracing of particle systems

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Ludvig Lindau; [2020]
    Nyckelord :Ray Tracing; Particle; Rendering;

    Sammanfattning : Background. Particle systems are a staple feature of most modern renderers. There are several technical challenges when it comes to rendering transparent particles. Particle sorting along the view direction is required for proper blending and casting shadows from particles requires non-standard shadow algorithms. LÄS MER