Sökning: "Room-Scale"

Visar resultat 1 - 5 av 7 uppsatser innehållade ordet Room-Scale.

  1. 1. Extended walking in room-scale VR via a subtle situation-based rotation of the virtual environment while maintaining a full sense of presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Johannes Karlsson; [2020]
    Nyckelord :Virtual reality; locomotion technique; redirecting;

    Sammanfattning : Assuming that the emergence of inside-out positional tracking in commercially available VR systems indicate a future where room-scale VR is experienced more freely, there is a demand for adaptable and immersive VR locomotion techniques that while enabling real walking overcomes the physical restrictions of a play space without the use of additional hardware. Hence, the purpose of this study was to explore the hypothesis that a subtle situation-based rotation of the immersive virtual environment (IVE) around the user can free up physically restricted virtual space and enable extended real walking in room-scale VR, while a full sense of presence is maintained. LÄS MER

  2. 2. VR Museum Experience

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Kristoffer Lundgren; [2020]
    Nyckelord :VR; virtual reality; VR sickness;

    Sammanfattning : Museum Anna Nordlander is a part of Skelleftea Museum and focuses on the artist Anna Nordlander. ˚ The goal of the project was to develop a VR Experience centered around Anna Nordlander and one of her paintings. The content for the experience was provided and recorded by the people at Museum Anna Nordlander. LÄS MER

  3. 3. Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emma Bäckström; [2018]
    Nyckelord :Heaviness perception; weight perception; virtual reality; heaviness;

    Sammanfattning : This exploratory study investigated how perception of heaviness and presence in the virtual reality experience is affected by limitations in the velocity with which a virtual object is lifted. An interaction method aiming to urge the user to lift certain objects at a certain velocity was designed, developed and evaluated in an iterative manner. LÄS MER

  4. 4. Dancing with Theremins

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Rahmanu Hermawan; [2018]
    Nyckelord :;

    Sammanfattning : This project is building a wireless sensor network for a room-scale Theremin instrument using ZigBee protocol. The Theremin is an instrument that is played entirely without touching it. The instrument based on electromagnetic fields, which are being "disturbed" by the limbs of the player. LÄS MER

  5. 5. Virtual Reality Locomotion : Four Evaluated Locomotion Methods

    Kandidat-uppsats, Högskolan Väst/Avd för informatik

    Författare :Rasmus Karlsson; Alvar Sveninge; [2017]
    Nyckelord :VR; Virtual Reality; Locomotion; HTC Vive; Steam; SteamVR; Games; Room-Scale;

    Sammanfattning : Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift and PlayStation VR. Locomotion or virtual travel inside immersive experiences is an area which is yet to be fully solved due to space constraints, problems with retaining immersion and potential sickness. LÄS MER