Sökning: "Streaming Services"
Visar resultat 6 - 10 av 261 uppsatser innehållade orden Streaming Services.
6. Performance of message brokers in event-driven architecture: Amazon SNS/SQS vs Apache Kafka
M1-uppsats, KTH/Hälsoinformatik och logistikSammanfattning : Microservice architecture, which involves breaking down applications into smaller and loosely coupled components, is becoming increasingly common in the development of modern systems. Connections between these components can be established in various ways. LÄS MER
7. Song Popularity Prediction with Deep Learning : Investigating predictive power of low level audio features
Magister-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : Today streaming services are the most popular way to consume music, and with this the field of Music Information Retrieval (MIR) has exploded. Tangy market is a music investment platform and they want to use MIR techniques to estimate the value of not yet released songs. LÄS MER
8. Recommender Systems Using Limited Dataset Sizes
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In order to create personalized recommendations for users on services such as e-commerce websites and streaming platforms, recommender systems often utilize various machine learning techniques. A common technique used in recommender systems is collaborative filtering which creates rating predictions based on similar users’ interests. LÄS MER
9. Framing theory on music streaming platforms : How vocabulary influences the user experience
Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Music streaming services aim to provide users with personalized content to avoid information overload and increase the user experience. Besides the recommender systems that are involved to ensure users are provided with their musical preferences, vocabulary can play a significant role in achieving personalization. LÄS MER
10. Cloud gamings påverkan på konsumenter : Hur ser användarupplevelsen ut i den molnbaseradetjänsten?
Kandidat-uppsats, Högskolan Väst/Institutionen för ekonomi och itSammanfattning : Spelbranschen är idag en av de största inom underhållning och utvecklas ständigt medhjälp av digitalisering. Inom både film- och musikbranschen har streaming blivitvedertaget och nu har det även börjat komma till spelvärlden i form av cloud gaming. LÄS MER