Sökning: "Stylized graphics"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Stylized graphics.

  1. 1. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Zannie Karlsson; Liye Yan; [2023]
    Nyckelord :Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Sammanfattning : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. LÄS MER

  2. 2. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alvin Häger; [2022]
    Nyckelord :;

    Sammanfattning : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. LÄS MER

  3. 3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adam Burman; [2022]
    Nyckelord :computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Sammanfattning : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. LÄS MER

  4. 4. Grafisk stil i Battle Royale-spel: Realistisk och stiliserad stil

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Andrija Stamenkovic; [2021]
    Nyckelord :Games; game graphics; game genres; 3D modelling; sculpting; texturing; Battle Royale; Stylized graphics; cartoon; Realistic graphics; Realism arts ; Spel; spelgrafik; spelgenre; 3D-modellering; skulptering; texturering; Battle Royale; Stiliserad grafik; tecknat; Realistisk grafik; Realism bildkonst ;

    Sammanfattning : Denna undersökning utfördes för att ta reda på hur spelare upplever de grafiska stilarna i relation till Battle Royale-genren inom spel. De grafiska stilarna ifråga är realistisk och stiliserad stil. Två likadana 3D-modeller skapades med skillnaden att ena är realistisk medan den andra är stiliserad. LÄS MER

  5. 5. How Can a Character's Personality be Conveyed Visually, through Shape

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :Hanna Ekström; [2013]
    Nyckelord :Character Design; Shape; Digital Graphics; Personality Traits; Concept Art;

    Sammanfattning : The aim with this study was to further understand the art of character design, in order to get a better understanding of how visual attributes - especially shape - can be purposely used in order to communicate aspects of a character's personality. The first step was to investigate the subject of character design through relevant material and literature. LÄS MER