Sökning: "System Mechanic"
Visar resultat 1 - 5 av 31 uppsatser innehållade orden System Mechanic.
1. Flight dynamics multi-mission software development for optical link planning and execution
Master-uppsats, KTH/Lättkonstruktioner, marina system, flyg- och rymdteknik, rörelsemekanikSammanfattning : The Generic Planning Tool (GPT) is a new software package being developed by the Flight Dynamics team at DLR. In an era where laser communications are becoming more and more relevant to data transmission for space missions, the GPT’s purpose is to compute highly accurate visibility windows and provide a wide variety of support information for both satellite-to-ground and inter-satellite links. LÄS MER
2. Dying Light's level design through the lens of player movement
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. LÄS MER
3. How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Mängden människor som spelar datorspel ökar, och det gör även bekymmerna om den ökande ‘toxiciteten’ inom tävlings inriktade online spel, som League of Legends och Overwatch. Detta är ett beteende som både Blizzard och Riot Games har erkänt och därmed har utvecklat mer avancerade system som har som syfte att stimulera positivt beteende istället för att bara straffa negativa beteenden. LÄS MER
4. Gesture controlled robot hand
Kandidat-uppsats, Högskolan i HalmstadSammanfattning : This project was chosen by the students themselves. The idea behind the proposed system was tooffer an alternative method to control robotics in remote places and harsh environments using avision-based approach. LÄS MER
5. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. LÄS MER