Sökning: "System Mechanic"

Visar resultat 1 - 5 av 31 uppsatser innehållade orden System Mechanic.

  1. 1. Flight dynamics multi-mission software development for optical link planning and execution

    Master-uppsats, KTH/Lättkonstruktioner, marina system, flyg- och rymdteknik, rörelsemekanik

    Författare :Giacomo Dal Toso; [2023]
    Nyckelord :Generic Planning Tool; Visibility Service; Link Support Service; Visibility Windows; Flight Dynamics; Mission Planning;

    Sammanfattning : The Generic Planning Tool (GPT) is a new software package being developed by the Flight Dynamics team at DLR. In an era where laser communications are becoming more and more relevant to data transmission for space missions, the GPT’s purpose is to compute highly accurate visibility windows and provide a wide variety of support information for both satellite-to-ground and inter-satellite links. LÄS MER

  2. 2. Dying Light's level design through the lens of player movement

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Adam Ström; Jesper Samuelsson Gustafson; [2023]
    Nyckelord :Dying Light; Formal Analysis; Game Design; Level Design; Patterns; The Player s Movement Capabilities;

    Sammanfattning : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. LÄS MER

  3. 3. How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lukas Larsson; Anton Kim Johnsson; [2021]
    Nyckelord :Toxic Behavior; Toxic game aesthetic; Endorsement system; Honor level system;

    Sammanfattning : Mängden människor som spelar datorspel ökar, och det gör även bekymmerna om den ökande ‘toxiciteten’ inom tävlings inriktade online spel, som League of Legends och Overwatch. Detta är ett beteende som både Blizzard och Riot Games har erkänt och därmed har utvecklat mer avancerade system som har som syfte att stimulera positivt beteende istället för att bara straffa negativa beteenden. LÄS MER

  4. 4. Gesture controlled robot hand

    Kandidat-uppsats, Högskolan i Halmstad

    Författare :Amil Sulaiman; Erik Janerdal; [2021]
    Nyckelord :robot hand;

    Sammanfattning : This project was chosen by the students themselves. The idea behind the proposed system was tooffer an alternative method to control robotics in remote places and harsh environments using avision-based approach. LÄS MER

  5. 5. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Sebastian Pettersson; [2021]
    Nyckelord :Virtual reality; Virtual reality entertainment; Virtual reality environment; Wearable technology; Biofeedback; Biofeedback training; Virtual Reality treadmill;

    Sammanfattning : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. LÄS MER