Sökning: "Tabletop"

Visar resultat 1 - 5 av 55 uppsatser innehållade ordet Tabletop.

  1. 1. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Isabella Schiller; [2024]
    Nyckelord :Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Sammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER

  2. 2. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    Master-uppsats, Uppsala universitet/Arkeologi

    Författare :Jess Thompson Spence; [2024]
    Nyckelord :Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Sammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER

  3. 3. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Lina Dovner; [2023]
    Nyckelord :TTRPG; sound design; vocal processing; Dungeons Dragons; creature sound design; vocal modulation; orc; elf;

    Sammanfattning : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. LÄS MER

  4. 4. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Fredrik Nilsson; [2023]
    Nyckelord :Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Sammanfattning : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. LÄS MER

  5. 5. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER