Sökning: "Video game"

Visar resultat 31 - 35 av 835 uppsatser innehållade orden Video game.

  1. 31. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2023]
    Nyckelord :Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Sammanfattning : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. LÄS MER

  2. 32. "But Maybe They Should Feel Lost": Magical Literariness in the Computer Game Kentucky Route Zero

    Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Anna Ishchenko; [2023]
    Nyckelord :intermediality; video games; magical realism; literariness;

    Sammanfattning : This thesis investigates the poetical interplays of the contemporary magical realist computer game Kentucky Route Zero. Through the notion of literariness coined by the Russian formalists, the work centers on the ways the game operates with the established conventions of magical realism. LÄS MER

  3. 33. Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Theme

    Kandidat-uppsats, Uppsala universitet/Institutionen för lingvistik och filologi

    Författare :Oscar Lindeborg; [2023]
    Nyckelord :Chinese translation; Chinese localization; Translation strategy; Chinese mythology; Chinese video games; Video games; Amazing Cultivation Simulator;

    Sammanfattning : In this essay I will examine selected words from the video game Amazing Cultivation Simulator by GSQ Games. Amazing Cultivation Simulator is a video game developed in China and contains heavy themes of Chinese Fantasy. LÄS MER

  4. 34. "Historien går liksom att ta på, typ" : En kvalitativ intervjustudie om högstadieelevers uppfattning av historiebaserade spel i undervisningen

    Uppsats för yrkesexamina på avancerad nivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Game-based learning; historical games; use of history; student perspective; historical empathy; sense of history; historical narrative;

    Sammanfattning : The purpose of this qualitative interview study is to understand junior high school students' perception of the use of historical video games for learning and from this identify and analyze how the students perceives story-driven historical games in relation to developing historical empathy and a sense of history. The study also seeks to understand student’s perception of potential challenges with using historical digital games for learning purposes. LÄS MER

  5. 35. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Martin Kings; Simon Täcklind; [2023]
    Nyckelord :Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Sammanfattning : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. LÄS MER