Sökning: "artificiell intelligens spel"

Visar resultat 16 - 20 av 53 uppsatser innehållade orden artificiell intelligens spel.

  1. 16. A Deep Neural Network Approach for Intersection Testing of Two 3D Meshes

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gustav Björk; Alexander Wester; [2020]
    Nyckelord :Artificial Intelligence; Collision detection; Separating Axis Theorem; Machine learning; Real-time performance; Artificiell intelligens; Kollisionsdetektering; Separating Axis Theorem; Maskininlärning; Realtidsprestanda;

    Sammanfattning : Background. Neural Networks have mainly been used in behavior and gameplayrelated areas in games, but they have not yet been used specifically for intersection testing. This thesis explores the possibility to use deep neural networks for intersection testing of two 3D meshes. Objectives. LÄS MER

  2. 17. Deep Distributional Temporal Difference Learning for Game Playing

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Frej Berglind; [2019]
    Nyckelord :Reinforcement Learning; Deep Learning; Temporal Difference Learning; Distributional Learning; Game Playing; 5-in-a-row; Artificial Intelligence.; Mathematics and Statistics;

    Sammanfattning : Temporal difference learning is considered one of the most successful methods in reinforcement learning. Recent developments in deep learning have opened up a new world of opportunities. LÄS MER

  3. 18. Strategy Synthesis for Multi-Agent Systems with Imperfect Information and Imperfect Recall

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :August Heddini; Konrad Wihl; [2019]
    Nyckelord :;

    Sammanfattning : This report aims to study and compare currently available tools for uniform strategy synthesis in multi-player versus environment games of imperfect information and imperfect recall. These games are represented as a graph of game states, and goal sequences of states are typically represented using temporal logic formulae. LÄS MER

  4. 19. Adaptiv AI i spel och dess påverkan på det upplevda underhållningsvärdet

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Hannes Gustafsson; Fredrik Kaiser; [2019]
    Nyckelord :Artificiell intelligens; Genetiska algoritmer; Realtidsevolution; Neuroevolution;

    Sammanfattning : .... LÄS MER

  5. 20. Development of an Artificial Intelligent Software Agent using Artificial Intelligence and Machine Learning Techniques to play Backgammon Variants

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Aristotelis Kostias; Georgios Tagkoulis; [2018]
    Nyckelord :Artificial Intelligence; Neural Network; Software Agents; Reinforcement Learning; Backgammon; Swedish Tables; Artificiell intelligens; Neuralt nätverk; Mjukvara agenter; Förstärkande lärande; Backgammon; Svenska tabeller;

    Sammanfattning : Artificial Intelligence has seen enormous progress in many disciplines in the recent years. Particularly, digitalized versions of board games require artificial intelligence application due to their complex decision-making environment. Game developers aim to create board game software agents which are intelligent, adaptive and responsive. LÄS MER