Sökning: "autotelic experiences"
Hittade 3 uppsatser innehållade orden autotelic experiences.
1. A Hypnotic Digital Artefact
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. LÄS MER
2. The Effect of Intrinsic Game Rewards on Player Enjoyment
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : The goal of most games is to entertain and elicit a response in the form of enjoyment from the player. Tools are used to accomplish this; they come in the extrinsic and intrinsic variety. We have focused on intrinsic rewards, the foundation of gratifying game-play experiences. LÄS MER
3. Shikantaza : -erfarenheter av flow och rent medvetande i enzenbuddhistisk kontext
Magister-uppsats, Umeå universitet/Institutionen för idé- och samhällsstudierSammanfattning : Shikantaza - erfarenheter av flow och rent medvetande i en zenbuddhistisk kontext (Shikantaza - experiences of flow and pure consciousness in a zen buddhist context) The zen buddhist meditation practice of Shikantaza (just sitting) is the core practice of the japanese soto-zen tradition. It is described as one of the simplest yet most subitle forms of meditation but also one of the most easily misunderstood. LÄS MER