Sökning: "autotelic experiences"

Hittade 3 uppsatser innehållade orden autotelic experiences.

  1. 1. A Hypnotic Digital Artefact

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Micaela Cederlund; [2023]
    Nyckelord :Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Sammanfattning : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. LÄS MER

  2. 2. The Effect of Intrinsic Game Rewards on Player Enjoyment

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Filip Norrman; Max Huldin; [2018]
    Nyckelord :Anticipation; Autotelic; Feedback; Flow; Intrinsic; Motivation;

    Sammanfattning : The goal of most games is to entertain and elicit a response in the form of enjoyment from the player. Tools are used to accomplish this; they come in the extrinsic and intrinsic variety. We have focused on intrinsic rewards, the foundation of gratifying game-play experiences. LÄS MER

  3. 3. Shikantaza : -erfarenheter av flow och rent medvetande i enzenbuddhistisk kontext

    Magister-uppsats, Umeå universitet/Institutionen för idé- och samhällsstudier

    Författare :Daniel Pettersson; [2018]
    Nyckelord :Psychology of religion; mystical experiences; Zenbuddhism; meditation. Författare:;

    Sammanfattning : Shikantaza - erfarenheter av flow och rent medvetande i en zenbuddhistisk kontext (Shikantaza - experiences of flow and pure consciousness in a zen buddhist context) The zen buddhist meditation practice of Shikantaza (just sitting) is the core practice of the japanese soto-zen tradition. It is described as one of the simplest yet most subitle forms of meditation but also one of the most easily misunderstood. LÄS MER