Avancerad sökning

Visar resultat 1 - 5 av 32 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Ajsha Caca; Sejke Nord; [2023]
    Nyckelord :Heart rate data; biofeedback; VR; virtual reality; fitness bike; health; Pulsdata; biofeedback; VR; virtual reality; träningscykel; hälsa;

    Sammanfattning : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. LÄS MER

  2. 2. Using a bio-metric feedback device to enhance player experience in horror games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ted Hedlund; Olof Norrlind; [2023]
    Nyckelord :affection; biofeedback; biometric; game; horror; heart rate; experience;

    Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER

  3. 3. Utvärdering av en befintlig plattform för neurofeedback med hjälp av open-source EEG

    Uppsats för yrkesexamina på grundnivå, Uppsala universitet/Nanoteknologi och funktionella material

    Författare :Hakim Al Kouatli; Mohamed Achmawi; [2022]
    Nyckelord :OpenBCI; Neurofeedback; concentration; relaxation; open-source.; OpenBCI; Neurofeedback; concentration; avslappning; open-source.;

    Sammanfattning : Neurofeedback is a type of biofeedback in which subjects learn to use the activity of their own electrical brain waves to respond to a visual or auditory feedback from the activity of the brain. This is done by connecting electrodes to the body to get the brain's electrical activity in the form of encephalogram signals (EEG) which are then calculated and converted into useful feedback. LÄS MER

  4. 4. Development of an interactive seriousgame for stress relief during flights

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Larsson; [2022]
    Nyckelord :In-Flight Entertainment; serious game; guided breathing; distraction; negative emotions; biofeedback;

    Sammanfattning : Airway travel is an easy and accessible form of transportation that allows billions of people to travel the world each year. Many passengers are however not perfectly comfortable on flights, with stressful flight-related anxieties or phobias being common. LÄS MER

  5. 5. Using EEG in neurofeedbacktraining to decrease visual motionsensitivity and motion-sickness

    Master-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Författare :Ódinn K. Rúnarsson; [2021]
    Nyckelord :EEG; vertigo; motion sickness; neurofeedback training; rehabilitation; EE-utrustning; visuell yrsel; åksjuka; neurofeedback träning; rehabilitering;

    Sammanfattning : Patients who suffer from motion-sickness, visual vertigo and other conditions relating to visual hypersensitivity will often feel dizzy when exposed to rapid visual motion or cluttered fields-of-view. Previous studies indicate that attentiveness to these stimuli influence the intensity of discomfort for these individuals, which suggests that mentally ignoring visual stimuli might help make them more tolerable. LÄS MER