Sökning: "first-person methods"

Visar resultat 1 - 5 av 30 uppsatser innehållade orden first-person methods.

  1. 1. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  2. 2. A City By No-One

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Oscar Hultén; [2023]
    Nyckelord :urban environment interactivity algorithm;

    Sammanfattning : This project is an exploration of methods for generating virtual urban environments, framed in an interactive first-person perspective allowing the user to navigate the architectural design space by walking through a city as it is being generated. The project is developed on a foundation of three primary concepts: 1) A spatial interpretation of parameter sets which are positioned in virtual space, 2) Distance-based interpolation of these parameter sets as a method to govern how the urban environments are generated at different points in space,3) The transformation and merging of basic square grids embedded in positioned parameter sets resulting in a composite grid which functions as the spatial framework of the urban environment. LÄS MER

  3. 3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Nathanael Remstedt; Filip Unger; [2023]
    Nyckelord :Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Sammanfattning : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. LÄS MER

  4. 4. Supporting Caring Touch : A toolkit for sensitizing soma designers through subtle disruptions

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christoffer Eriksson; [2023]
    Nyckelord :Somaesthetic design; touch; care; design methods; research through design; Somaestheticdesign; beröring; omsorgsfullhet; designmetoder; forskning genom design;

    Sammanfattning : Touch-based interactions have been of interest within interaction design, as they can communicate large quantities of information about materials, systems, and impact affective states. This dissertation outlines the process of developing a design method to aid designers in honing their somatic sensibilities to engage in interactions of caring touch through touch-based interactions and explorations. LÄS MER

  5. 5. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER