Sökning: "game data"

Visar resultat 6 - 10 av 1134 uppsatser innehållade orden game data.

  1. 6. A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Najla Alkhatib; [2024]
    Nyckelord :Swedish healthcare system; primary healthcare center; specialized care; private care provider; care access; care quality; waiting time and queue; serious games.;

    Sammanfattning : In Sweden, where a decentralized healthcare system is applied, all patients are registered at a primary healthcare center. To access most of the publicly funded specialized care clinics, patients need to be referred by a general physician at the primary healthcare center. LÄS MER

  2. 7. Public goods games for collective agri-environmental contracts design

    Master-uppsats, SLU/Dept. of Economics

    Författare :Riccardo Spada; [2024]
    Nyckelord :Framed field experiment; Cooperation; Collective action; Heterogeneous endowment;

    Sammanfattning : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. LÄS MER

  3. 8. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  4. 9. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  5. 10. Rules of Thumb for VR RTS games

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :David Hultsten; Martin Quach; [2023-11-30]
    Nyckelord :Game design; strategy games; thesis; guidelines; games; UI; VR;

    Sammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER