Sökning: "game options"

Visar resultat 11 - 15 av 57 uppsatser innehållade orden game options.

  1. 11. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fredrik Lundberg; [2022]
    Nyckelord :Hierarchical reinforcement learning; reinforcement learning; behaviour tree; option critic; Starcraft 2; Hierarkiskt förstärkningsinlärning; förstärkningsinlärning; beteendeträd; option critic; Starcraft 2;

    Sammanfattning : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. LÄS MER

  2. 12. Multiplayer entertainment on short-haul flights

    Master-uppsats, Lunds universitet/Innovation

    Författare :Arvid Berntsson; Christian Sidemo; [2022]
    Nyckelord :aviation; game; ux; user research; entertainment; digital product development; passenger; multiplayer; design sprint; Hi-Fi prototyping; HTML5; React; Phaser3; Technology and Engineering;

    Sammanfattning : As technology advances and traditional ways of entertainment now can be found in the palm of one’s hand, the consumer expectations are higher than ever. This has created a greater demand by airline passengers for varied entertainment options on their flights. LÄS MER

  3. 13. Option Modelling by Deep Learning

    Kandidat-uppsats, Göteborgs universitet/Institutionen för nationalekonomi med statistik

    Författare :Niclas Klausson; Victor Tisell; [2021-02-10]
    Nyckelord :Deep learning; deep hedging; generative adversial networks; arbitrage pricing;

    Sammanfattning : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. LÄS MER

  4. 14. En jämförande studie mellan engångs- och flergångsbronkoskop ur ett kostnadseffektivt perspektiv

    Uppsats för yrkesexamina på grundnivå, Uppsala universitet/Institutionen för materialvetenskap

    Författare :Tobias Krause; Sebastian Kask; [2021]
    Nyckelord :Bronkoskopi; bronkoskop; flergångsbronkoskop; engångsbronkoskop;

    Sammanfattning : Ever since 1968, when the method of flexible bronchoscope was created, the specific method of reusable instruments has been the name of the game. The idea of having the best possible equipment for usage seemed like the most optimal solution for the growing general market that is bronchoscopy. LÄS MER

  5. 15. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lucas Chang; Daniel Michaneck; [2021]
    Nyckelord :climbable gameplay elements; visual cues; ledges; climbing; video games; adventure games; action-adventure games; player character; klättringsbara spelelement; visuella signaler; avsatser; klättring; dataspel; äventyrsspel; action-äventyrsspel; spelarkaraktär;

    Sammanfattning : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. LÄS MER