Sökning: "game theoretical analysis"

Visar resultat 1 - 5 av 146 uppsatser innehållade orden game theoretical analysis.

  1. 1. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    Magister-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Oscar Holst; [2023-02-01]
    Nyckelord :game-based learning; language learning; literacy;

    Sammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER

  2. 2. ”Kampen om barnfotboll” : En retorikanalys av barnfotbolldebatten i tävlings- och selekteringsfrågor.

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Chasmine Wahlberg; [2023]
    Nyckelord :Child and youth football; the UN Convention on the Rights of the Child; the Swedish Football Association s new forms of play; doxa and means of persuasion.; Barn- och ungdomsfotboll; Svenska Fotbollförbundets nya spelformer; barnkonventionen; doxa och övertygelsemedel.;

    Sammanfattning : The purpose of this essay is to provide an overview of the children's football debate in the Swedish press. The study focuses on highlighting who gets to speak, which means of persuasion are used in the debate and whether there have been changes over time. LÄS MER

  3. 3. Nobody Takes It All: Analysis of dynamic propagation of knowledge in a social network

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Filippo Allegri; Urja Jain; [2023]
    Nyckelord :Knoweldge; Network; Game Theory; Machine Learning;

    Sammanfattning : In this paper, we analyse how knowledge is shared in a social network, with the purpose of defining recurring patterns and equilibria. We develop a formal model, the Know-It-All game, based on the PageRank algorithm and other related game theoretical models, such as the Buck-holding game. LÄS MER

  4. 4. Learning mechanism in game tutorials : For entertaining games

    Kandidat-uppsats,

    Författare :Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Nyckelord :Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Sammanfattning : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. LÄS MER

  5. 5. AI and real-time Strategy Games

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Juan Pablo Botello Deras; [2023]
    Nyckelord :;

    Sammanfattning : As artificial intelligence continues to progress, applications hope to have AI perform tasks as good, if not better, than a human. A good way to test theoretical applications is through games, simple to complex. LÄS MER