Sökning: "game-art"

Visar resultat 6 - 9 av 9 uppsatser innehållade ordet game-art.

  1. 6. The making of a strategy game art guide : A case study

    Kandidat-uppsats, Institutionen för speldesign

    Författare :Cecilia Bexander; [2014]
    Nyckelord :Game design; art guide; how to guide; book outline; game art; 2D graphics; strategy game;

    Sammanfattning : Literature and teaching books about how to make art for games have been accessible but thearea lacked covering of genre-specific game art. Game genres require different solutions forthe art in order to aid playability of the final product. My game project, called DOMAINS was made with an outside team. LÄS MER

  2. 7. The Aesthetic Response : A study of aesthetics in design of 3D-modelled game assets

    Kandidat-uppsats, Institutionen för naturvetenskap, miljö och teknik

    Författare :Sigge Berg Eriksson; Oskar Bunyong; [2013]
    Nyckelord :Aesthetics design association study modules evolutionary aesthetics cognitive mechanism videogames 3D;

    Sammanfattning : This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our intention is to investigate if basic, geometrical shapes will highlight certain physical attributes or characteristics, triggered by the visual appearance of a designed product in what is essentially an aesthetic response. LÄS MER

  3. 8. Varelsedesign : en metod

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :Felix Lindahl; [2013]
    Nyckelord :Creature design; concept art; illustration; method; game art;

    Sammanfattning : My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. LÄS MER

  4. 9. Game art workflow: Open-source and comercial programs

    Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Författare :Zebastian Aspenfelt; [2012]
    Nyckelord :Blender; Pixologic Zbrush; open-source; Adobe Photoshop; Autodesk Maya; Gimp; Alchemy; Pixologic Sculptris; commercial; game;

    Sammanfattning : For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. LÄS MER