Sökning: "game-art"
Visar resultat 6 - 9 av 9 uppsatser innehållade ordet game-art.
6. The making of a strategy game art guide : A case study
Kandidat-uppsats, Institutionen för speldesignSammanfattning : Literature and teaching books about how to make art for games have been accessible but thearea lacked covering of genre-specific game art. Game genres require different solutions forthe art in order to aid playability of the final product. My game project, called DOMAINS was made with an outside team. LÄS MER
7. The Aesthetic Response : A study of aesthetics in design of 3D-modelled game assets
Kandidat-uppsats, Institutionen för naturvetenskap, miljö och teknikSammanfattning : This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our intention is to investigate if basic, geometrical shapes will highlight certain physical attributes or characteristics, triggered by the visual appearance of a designed product in what is essentially an aesthetic response. LÄS MER
8. Varelsedesign : en metod
Kandidat-uppsats, Institutionen för speldesign, teknik och lärandeSammanfattning : My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. LÄS MER
9. Game art workflow: Open-source and comercial programs
Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och SamhällsbyggnadSammanfattning : For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. LÄS MER