Sökning: "gamification framework"

Visar resultat 1 - 5 av 75 uppsatser innehållade orden gamification framework.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  2. 2. Rainbow Galaxy Adventure A gamified socio-emotional learning experience

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Författare :Franchesca Toledo Spets; [2023-06-19]
    Nyckelord :socio-emotional learning; socio-emotional education; gamification; collaborative learning; primary education;

    Sammanfattning : Aim: The aim of the thesis is to describe and analyze how a gamified socio-emotional learning intervention influenced the perceptions of socio-emotional concepts and competencies for the participants. Framework: The research adopts a conceptual framework of collaborative learning. LÄS MER

  3. 3. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Albin Qvist; Philip Johansson Subiabre; [2023]
    Nyckelord :Gamification; In-Vehicle Information Systems; IVIS; Regenerative braking; Simulator;

    Sammanfattning : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. LÄS MER

  4. 4. En granskning av Tinders popularitet: Gamification, Användardesign och Teknisk acceptans som utgångs-punkter

    Kandidat-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Stina Palmgren; Ellen Ivarsson; [2023]
    Nyckelord :Tinder; Popularitet; Gamification; Användardesign; Teknisk acceptans; Technology and Engineering;

    Sammanfattning : Uppsatsens syfte är att granska dejtingapplikationen Tinders popularitet utifrån de ämnesre-laterade kategorierna gamification, användardesign och teknisk acceptans. Med hjälp av teo-rierna MDA-Framework, The Eight Golden Rules of Interface Design och Unified Theory of Acceptance and Use of Technology formulerades en enkät med kvantitativa och kvalitativa frågor, vilket resulterade i en mixad metod. LÄS MER

  5. 5. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Apostolos Savvas; [2023]
    Nyckelord :Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Sammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER