Sökning: "gender differences in gaming"

Visar resultat 11 - 14 av 14 uppsatser innehållade orden gender differences in gaming.

  1. 11. Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Daniel Hildesson; Filip Hintze; [2017]
    Nyckelord :;

    Sammanfattning : With the recent rise of virtual reality (VR) and head-mounted displays (HMDs), an increasing number of developers have started developing for this relatively new way of displaying content to the user. It is common to experience severe discomfort and symptoms much like Motion Sickness (MS) when using input methods that control the player’s position in the virtual world. LÄS MER

  2. 12. Extramural Gaming and English Proficiency : A Literature Study on Digital Games and the Effect onVocabulary and Oral Proficiency among Young L2 Learners

    Kandidat-uppsats, Högskolan Dalarna/Pedagogiskt arbete

    Författare :Magdalena Resare Sandberg; [2017]
    Nyckelord :Extramural English; out of school English; digital gaming; young L2 learners; English second language ; gender; proficiency; literacy;

    Sammanfattning : Today we live in a global world, where English has become easily accessible through the internet. Pupils encounter English in an out-of-school context and playing digital games is a common activity. This literature study aims to examine if there are effects on pupils ’ vocabulary and oral proficiency due to playing digital games. LÄS MER

  3. 13. The relationship between computer gaming hours and depression or social phobia in adults. An international online survey.

    Master-uppsats, Uppsala universitet/Institutionen för kvinnors och barns hälsa

    Författare :Radeke Tobias; [2016]
    Nyckelord :computer gaming; video gaming; mental health; depressin; social phobia; social anxiety;

    Sammanfattning : Background: In the past decades, there was a worldwide increase in people playing video games. Researchers have started to conduct studies and identified positive and negative associations with video gaming. Comparable studies have been done. LÄS MER

  4. 14. The Sims : En studie om skapandet av karaktärer ur ett genusperspektiv

    Kandidat-uppsats, Institutionen för kommunikation, medier och it

    Författare :Paulina Kabir; Hoshiar Taufig; [2011]
    Nyckelord :The Sims; computergames; gender; The Sims. Datorspel; genus;

    Sammanfattning : Todays gaming habits between women and men depends on the age range. Both sexes are playing but how do they create a character when they have free hands? Are there any differences from a gender perspective? The main purpose is to answer the question: How does women and men create characters in the computergame The Sims? By looking at the result of four women and four mens created character and then interviewing them for profound information, we have received data to answer those questions for our study. LÄS MER