Sökning: "horror game"

Visar resultat 1 - 5 av 38 uppsatser innehållade orden horror game.

  1. 1. Retrografisk skräck : Analys av nostalgisk representation & framkallandet av skräck inom indiespelgrafik

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Fanny Lindholm; Samuel Harju; [2024]
    Nyckelord :nostalgisk grafik; retrografik; indiespel; skräckspel; spelgrafik;

    Sammanfattning : Målet med denna studie var att vidare undersöka den retrografiska trenden som har förekommit i indie-skräckspel under senare tid, där indie-spelutvecklare utnyttjar nostalgisk, lågteknologisk grafik i sina skräck-verk. Syftet var att urskilja vad som gör nostalgiska representationer användbart för grafisk utveckling av skräckspel, hur dessa representationer går att applicera för att möjligtvis framkalla skräck. LÄS MER

  2. 2. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Rasmus Wikström; [2023]
    Nyckelord :Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Sammanfattning : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. LÄS MER

  3. 3. Using a bio-metric feedback device to enhance player experience in horror games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ted Hedlund; Olof Norrlind; [2023]
    Nyckelord :affection; biofeedback; biometric; game; horror; heart rate; experience;

    Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER

  4. 4. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ryan Hellgren; Alexander Sokolov; [2023]
    Nyckelord :Light; Attributes; Light mechanics; Response; Fear; Anxiety; Horror;

    Sammanfattning : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. LÄS MER

  5. 5. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Rivindu Wickramarachchi; [2023]
    Nyckelord :AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Sammanfattning : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. LÄS MER