Sökning: "immediate reward"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden immediate reward.

  1. 1. Decreasing Training Time of Reinforcement Learning Agents for Remote Tilt Optimization using a Surrogate Neural Network Approximator

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jiaming Huang; [2023]
    Nyckelord :;

    Sammanfattning : One possible application of reinforcement learning in the telecommunication field is antenna tilt optimization. However, one of key challenges we face is that the use of handcrafted simulators as environments to provide information for agents is often time-consuming regarding training reinforcement learning agents. LÄS MER

  2. 2. Role of Reward Systems in ADHD and Impulsive Choice : A Systematic Review

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för biovetenskap

    Författare :Alexandra Palombo; [2021]
    Nyckelord :adhd; choice impulsivity; delay aversion; reward; insula; amygdala;

    Sammanfattning : Attention-deficit/hyperactivity disorder (ADHD) is characterized by hyperactivity, impulsive behavior, and excessive in attention. The diagnosis is divided into different types of ADHD depending on the symptoms. A single cause for the diagnosis has not been found; therefore, various models exist. LÄS MER

  3. 3. Hierarchical Dynamic Games for Human-Robot Interaction with Applications to Autonomous Vehicles

    Master-uppsats, KTH/Matematik (Avd.)

    Författare :Elis Stefansson; [2018]
    Nyckelord :;

    Sammanfattning : The deployment of autonomous vehicles has become an active area of research due to its potential solution as a more efficient and intelligent transportation system. While early research focused on isolated systems, autonomous vehicles integrated on public roads have lately received substantial attention. LÄS MER

  4. 4. ⦁Engagera projektmedlemmar genom gamification? - En fallstudie gjord hos medieföretag i Malmöregionen

    Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Maria Persson; [2017]
    Nyckelord :Gamification; Reward systems; Project management;

    Sammanfattning : Uppsatsens syfte är att bredda kunskapen om begreppet gamification genom att studera hur medieföretag i Malmöregionen tar del av denna utveckling i sin interna verksamhet i deras projektgrupper som digitalt belöningssystem. Vid denna undersökning har en kvalitativ metod med kvalitativa intervjuer med tre medieföretag gjorts, samt en kompletterande kvantitativ innehållsanalys av insamlad data inom rådande ämnen. LÄS MER

  5. 5. The Effects of Quality Uncertainty on the Choice of Timing of Rewards

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för industriell ekonomi

    Författare :Max Nilsson; Axel Dahl; [2017]
    Nyckelord :timing of rewards; quality uncertainty; delayed reward; immediate reward; customer retention; timing av belöningar; kvalitetsosäkerhet; uppskjuten belöning; direkt belöning; bibehålla kunder;

    Sammanfattning : Background- Today online subscription based information products are becoming all the more common. A lot of them are using a immediate reward to compensate the quality uncertainty customer's experience. Even though an immediate reward creates a lot of customer attraction, some services today struggle with customer retention. LÄS MER