Sökning: "interactive technologies."

Visar resultat 1 - 5 av 153 uppsatser innehållade orden interactive technologies..

  1. 1. "The Uphill AI Contract Challenge The Intra-Active Task: Reimagining Contracts"

    Magister-uppsats, Göteborgs universitet/Juridiska institutionen

    Författare :Filip Seiborg Wikström; [2024-02-16]
    Nyckelord :AI; Contract Law; New Materialism; Karen Barad; Intra-Action; Spacetimemattering; Ethico-Onto-Epistem-Ology; Cartesian-Newtonian paradigms; Antimethodology; Agency; Machine Learning;

    Sammanfattning : The traditional contract theories are insufficient to handle the challenges Artificial Intelligence (AI) is currently causing and will continue to cause to contract law. These challenges involve problems concerning the subject/object divide, agency, the embedding of legal code into interactive programming code, and ethical aspects concerning the transfer of power away from lawyers. LÄS MER

  2. 2. Skapa rörelse : En studie i underhållningsdesign och dekor som rör på sig.

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Hanna Gunséus; [2024]
    Nyckelord :Entertainment design; Moving props; Product Engineering Design; Animatronics; Design principles; Underhållningsdesign; Rörlig dekor; Teknisk Design; Animatronics; Designprinciper;

    Sammanfattning : Det här examensarbetet genomfördes på ett företag som tillverkar dekor till nöjesindustrin ex. nöjesparker och eventbyråer. I dagsläget tillverkar företaget stillastående dekor, men har en vision att i framtiden bygga in olika sorters rörelser. LÄS MER

  3. 3. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Iuliana Mihaela Badica; [2023-10-10]
    Nyckelord :Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Sammanfattning : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. LÄS MER

  4. 4. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  5. 5. Menstrual health : Design tensions in raising awareness of the impacts of environmental pollution

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xuni Huang; [2023]
    Nyckelord :menstrual health; pollution; awareness; first-person experiments; cultural probes; menstruationshälsa; föroreningar; medvetenhet; självbiografisk design; kultursonder;

    Sammanfattning : Pollutants can harm menstrual health, and raising awareness of this is vital. This study is a research-through-design project that aims to investigate the design qualities of interactive technologies that aim to raise this kind of awareness. This study used first-person experiment method to design and develop cultural probes. LÄS MER