Sökning: "navigation pattern"

Visar resultat 1 - 5 av 31 uppsatser innehållade orden navigation pattern.

  1. 1. Hur hittar vi fram? : En studie om hur spelare navigerar i 3d miljöer

    Kandidat-uppsats, Södertörns högskola/Medieteknik; Södertörns högskola/Medieteknik

    Författare :Einar Asplund; Max Bergsten; [2020]
    Nyckelord :computer game; goals; clear goals; 3D-environment; navigation; wayfinding; flow; visual cues; landmarks; directional line pattern; to-do lists; challenges; chokepoints.; datorspel; mål; tydliga mål; 3D-miljö; navigation; vägledning; flöde; visuella ledtrådar; landmärken; riktningsmönster; att-göra listor; utmaningar; flaskhalsar;

    Sammanfattning : Is it important that a player can navigate easily through a level? To get the answer ten participants were tested during a short play-session of a game made for the study. By looking at prior research, themes could be found that were all common. LÄS MER

  2. 2. Data analysis and advanced visualization of 360degrees video dataset

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :David Lozano Prieto; [2020]
    Nyckelord :360degrees video; navigation path; navigation pattern; interactive nursing education;

    Sammanfattning : Recent trends in the use of 360degrees videos have led to a proliferation of studies that point to its potential in different application domains. A notable example of this potential is shown in the development of tools for educating and evaluating students in multiple disciplines. LÄS MER

  3. 3. Perceptual elements affecting navigation of players in first person games

    Kandidat-uppsats,

    Författare :Leon Viio; [2019]
    Nyckelord :Games; Navigation; Perceptual elements; first person perspective;

    Sammanfattning : Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on player movement were reliable methods of leading the player through an environment without specifically telling them where to go, focusing on players already accustomed to first person perspective(FPP) games. LÄS MER

  4. 4. Sediment transport and bathymetric change at Hornafjörður tidal inlet - Field data analysis and mathematical modeling

    Master-uppsats, Lunds universitet/Avdelningen för Teknisk vattenresurslära

    Författare :Clemens Klante; [2018]
    Nyckelord :Coastal Inlet; Hornafjörður; Morphology; TELEMAC; ebb shoal; mathematical modeling; Technology and Engineering;

    Sammanfattning : Commercial fishing makes the coastal inlet in Hornafjörður to an important navigational link for the port of Höfn in southeast Iceland. Low water depth caused through sediment accumulation along the ebb shoal generates navigational problems and the phenomenon of glacial rebound seems to intensify this problem. LÄS MER

  5. 5. Home Assistant Navigation - Smart Optical and Laser Orientation : H.A.N.S.O.L.O

    Kandidat-uppsats, KTH/Mekatronik; KTH/Mekatronik

    Författare :PHILIP ANDERSSON; EDVIN KUGELBERG; [2018]
    Nyckelord :;

    Sammanfattning : With the market for autonomous home assistants steadily growing, reasons for the development of new ways of communicating with the robot assistants have emerged. This thesis aims to develop a system wherein a human can draw instructions for the robot to interpret and follow or perform. An autonomous robot based on an Arduino board was built. LÄS MER