Sökning: "pervasive games"

Visar resultat 1 - 5 av 13 uppsatser innehållade orden pervasive games.

  1. 1. Combining a location-based mobile game and a connected wearable for history learning purposes

    Magister-uppsats, Södertörns högskola/Medieteknik

    Författare :Mona Leo; [2019]
    Nyckelord :Location-basedgames; pervasive games; wearables; gameflow theory; gamification;

    Sammanfattning : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. LÄS MER

  2. 2. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Emil Sundström; [2019]
    Nyckelord :Augmented Reality; AR; Usability; Playability; Testing; Evaluating; Game; Multiplayer;

    Sammanfattning : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. LÄS MER

  3. 3. Player perceptions of Pokémon Go

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Bill Palmestedt; [2017]
    Nyckelord :Games; pervasive games; pokémon go; qualitative research;

    Sammanfattning : In a recent pilot study, it was revealed that certain players of Pokémon Go did not account for the game while asked to specify the games they played regularly, although they had previously mentioned that they play the game daily. This paper will explore those player’s perception of Pokémon Go in aim to understand why they did not account for the game. LÄS MER

  4. 4. Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Evelina Foxberg; [2017]
    Nyckelord :;

    Sammanfattning : Treasure hunts are one of the earliest forms of pervasive games, and there are documentationsof them since the mid 19th century. In this study, the work by Björk & Pietz on design patternsin pervasive games are used as a base for analysing the impact of design patterns in a horrorthemed treasure hunt, a so called Treasure haunt. LÄS MER

  5. 5. Development of a web based interface for game-masters of pervasive games

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Víctor Guerrero Corbi; [2014]
    Nyckelord :;

    Sammanfattning : Pervasive games are games played in the real world with various support from mobile and sensor technology. It is becoming much simpler to commercially stage pervasive games due to the high level of penetration of smart mobile phones. However, technology supported pervasive games are seldom fully automated games. LÄS MER