Sökning: "gameflow theory"
Hittade 5 uppsatser innehållade orden gameflow theory.
1. Combining a location-based mobile game and a connected wearable for history learning purposes
Magister-uppsats, Södertörns högskola/MedieteknikSammanfattning : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. LÄS MER
2. Continuity of Expectation : User Experience in Game Sequels
Master-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : This study asks the question; "How can playing a series of games be considered a continuous experience, rather than isolated experiences?". By asking this question, this study aims to enable game design evaluation from a new perspective, using HCI tools and theories. LÄS MER
3. Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Kandidat-uppsats, Institutionen för informatikSammanfattning : Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. LÄS MER
4. Immersion in Location-Based Games
Magister-uppsats, Institutionen för kommunikation och informationSammanfattning : This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. LÄS MER
5. Technology-to-Performance Chain: Game Model
Kandidat-uppsats, Lunds universitet/Institutionen för informatikSammanfattning : Uppsatsens titel: Technology-to-Performance Chain: Game Model Inlämningsdatum: 2006-05-26 Ämne/Kurs: INF 630 kandidatuppsats, 10 poäng Författare: Marcus Björck Dennis Jonovski Handledare: Hans-Christian Stoltz Nyckelord: TPC, TTF, GameFlow, tid, upplevelse Syfte: Att ge spelutvecklare en grundläggande och överskådlig modell som är anpassningsbar inom spelutveckling. Metod: Vi har använt oss både av kvalitativa och kvantitativa metoder på en grund som kan liknas vid en abduktiv ansats. LÄS MER