Sökning: "Informatik"

Visar resultat 1 - 5 av 3639 uppsatser innehållade ordet Informatik.

  1. 1. Bussresan som upplevelse : En fallstudie om digitala medier inom den lokala busstrafiken

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik; Umeå universitet/Institutionen för informatik

    Författare :Viktor Parment; Jakob Segerström; [2019]
    Nyckelord :UX; Realtidsinformation; Gamification; Sociala medier; IoT; Kollektivtrafik;

    Sammanfattning : The purpose of this study is to examine which technical possibilities that exists within the local bus traffic and what impact it will have on travelers. To answer this purpose, we will examine the following question, how can digital experience promoted by IoT implementations make the buss journey a more interactive experience? The methods we used to find answers to the question was to do qualitative interviews and focus groups. LÄS MER

  2. 2. Improving the Usability of a Q&A Platform : A design process based on the principles of Lean UX – adapted to a given start-up environment

    Kandidat-uppsats, Högskolan i Jönköping/JTH, Datateknik och informatik

    Författare :Stefanie Müller; [2019]
    Nyckelord :User Experience; Usability; Lean UX; Mobile Application; Q A; Backchannel; Moderator; Event Platform; Interface Design;

    Sammanfattning : This Bachelor thesis is about digital tools for event organisers. The platforms offered by companies serve as digital backchannels that among other things facilitate interactions between audience and stage, for example during live Q&A sessions. LÄS MER

  3. 3. The study of digital gamebased learning on motivating Chinese primary students to study mathematics

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Xiaoyue Peng; [2019]
    Nyckelord :Digital game-based learning; DGBL; Qualitative research; Qualitative data and Online research;

    Sammanfattning : The research focus of this paper discusses digital game-based learning as a novel learning approach and further emphasises on the empirical study of technologies motivating Chinese primary students to study and learn mathematics at home. Considering that digital game-based learning is still under development, the effects of it is still controversial. LÄS MER

  4. 4. User Adoption of Big Data Analyticsin the Public Sector

    Magister-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Abayomi Rasheed Akintola; [2019]
    Nyckelord :adoption intention; big data; big data analytics; Cronbach’s alpha; probit regression; public sector; public policy; statistical significance; unified theory of acceptance; use of technology UTAUT ;

    Sammanfattning : The goal of this thesis was to investigate the factors that influence the adoption of big data analytics by public sector employees based on the adapted Unified Theory of Acceptance and Use of Technology (UTAUT) model. A mixed method of survey and interviews were used to collect data from employees of a Canadian provincial government ministry. LÄS MER

  5. 5. SKAPA ENGAGEMANG PÅ SOCIALA MEDIER : Hur man fångar en användares genuina intresse

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik; Umeå universitet/Institutionen för informatik

    Författare :Marcus Niemi; Gustav Mårtensson; [2019]
    Nyckelord :Reklam; marknadsföring; engagemang; social medier;

    Sammanfattning : While social media continues to grow, we are seeing more and more companies trying to adapt to the new platforms. As a constantly evolving marketspace finding the best way to spread information is not as clear cut as it used to be. LÄS MER