Sökning: "Playability"

Visar resultat 1 - 5 av 27 uppsatser innehållade ordet Playability.

  1. 1. Den experimentella musikarkeologin

    Kandidat-uppsats,

    Författare :Matts Häggmar; [2023-08-17]
    Nyckelord :Music archaeology; Experimental archaeology; Replication; Testability; Archaeology in action; Conservation;

    Sammanfattning : The aim of this essay is to try to find out what significance and relevance experimental archeology has within music archeological research. The study takes it starting point in four different aspects of experimental archaeology: replication, testability, archeology in action and conservation to approach the problems. LÄS MER

  2. 2. MTG-kortsprissättning: en regressionsanalys för att bestämma nyckelfaktorer för kortpriser

    Kandidat-uppsats, KTH/Matematisk statistik

    Författare :Adam Michael; [2023]
    Nyckelord :Regression analysis; applied mathematics; MTG; Industrial engineering and management; Lasso regression; Least squares method; Regressionsanalys; Tillämpad matematik; MTG; Industriell Ekonomi; Lasso regression; Minstakvadratmetoden;

    Sammanfattning : Genom att analysera kortegenskaperna hos Magic the Gathering-kort harmodeller tagits fram för att bestämma deras inverkan på kortpriset. Tidigarestudier har inte fokuserat på spel-egenskaperna, vilket är vad som särskiljer dettaarbete från tidigare forskning. LÄS MER

  3. 3. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Linnea Blomqvist; Luca Jakabovics; [2023]
    Nyckelord :;

    Sammanfattning : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. LÄS MER

  4. 4. Analyzing player experience of multi-platform games : A case study of a single-player game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Robin Klint; [2022]
    Nyckelord :game development; multi-platform; cross-platform; user experience UX ; player experience PX ;

    Sammanfattning : The player experience (PX) of games can be inspected in various ways to help developers understand the essential ingredients for a successful and engaging game design. Users are even able to experience games on a variety of different gaming platforms, which presents more ways of interaction compared to games that are restricted to only a single gaming platform. LÄS MER

  5. 5. Flo: Intuitive Music Device Design

    Master-uppsats, Lunds universitet/Industridesign

    Författare :Yixiao Xu; [2022]
    Nyckelord :music synthesizer; tactile experience; sound visualization; interaction design; Arts and Architecture;

    Sammanfattning : FLO is designed and dedicated to creating intuitive music playing with tactile and sensory experience for advanced music producers as well as beginners, even with minimal skills. The inspiration is from the traditional Chinese instrument, the Guzheng. LÄS MER