Sökning: "quake"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet quake.

  1. 1. An Empathetic Space

    Kandidat-uppsats, Lunds universitet/Avdelningen för konsthistoria och visuella studier

    Författare :Fannie Frederikke Baden; [2019]
    Nyckelord :virtual reality; immersion; installation art; phenomenology; intermediality; art history; Arts and Architecture;

    Sammanfattning : The technological development has provided the art scene with many new opportunities of including the spectator as an active part of an artwork. Moreover, one could argue that some artworks have grown to rely on the spectators participation to function to its full extent. LÄS MER

  2. 2. Do Managers Overreact to Nature Disaster Evidence from Earthquake Events

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Författare :Chengcheng Qu; [2017]
    Nyckelord :Cash holding; Managerial behavior; Heuristic bias; Earthquake;

    Sammanfattning : This paper investigates the availability heuristic which inflates manager's perception of liquidity risk attributing to earthquake strikes. Employing the financial reporting data of Chinese listed firms, I estimate a fixed-effect model of severe earthquake events and corporate cash holding as the proxy for a firm's self-insurance coverage. LÄS MER

  3. 3. Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Författare :Haris Kljajic; Oskar Karlsson; [2015]
    Nyckelord :automated testing; client-server; network; fault localization; game; software complexity; Quake 3 Arena; automatiserad testning; klient-server; nätverk; fellokalisering; spel; mjukvarukomplexitet; Quake 3 Arena;

    Sammanfattning : This paper addresses the question formulation “Is it possible to implement automated testing in an existing client-server game in order to pinpoint faults and achieve credibility to tests?” The gaming industry’s goal, in most cases, is to release games that appeal to both their financial goals and the enjoyment factor of the players. In order to fulfill these goals, the game will need to function properly and the process to assure this is testing the game to find possible faults. LÄS MER

  4. 4. Bosses, spam, and griefers: a study of how old words adopt new meanings in online computer games

    Kandidat-uppsats, Lunds universitet/Engelska

    Författare :Mikael Johannesson; [2014]
    Nyckelord :Languages and Literatures;

    Sammanfattning : This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Online Role-Playing Games, Real Time Strategy, and First-Person Shooter. From each genre, one game was chosen as a representative for their respective genre, namely Guild Wars 2, StarCraft II, and Quake III Arena. LÄS MER

  5. 5. Nowcasting using Microblog Data

    Kandidat-uppsats, Reglerteknik; Tekniska högskolan

    Författare :Christian Andersson Naesseth; [2012]
    Nyckelord :twitter; statistical learning; machine learning; gaussian process; nowcasting; social media;

    Sammanfattning : The explosion of information and user generated content made publicly available through the internet has made it possible to develop new ways of inferring interesting phenomena automatically. Some interesting examples are the spread of a contagious disease, earth quake occurrences, rainfall rates, box office results, stock market fluctuations and many many more. LÄS MER