Sökning: "speldesign"

Visar resultat 26 - 30 av 460 uppsatser innehållade ordet speldesign.

  1. 26. Positive Behavior from Competitive Games : Self-Determination theory

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Vladislav Maksimov; Mihaly Selelyo; Artem Khramov; [2023]
    Nyckelord :;

    Sammanfattning : The purpose of this study is to explore what positive impacts competitive games can provide on player’s behavior. Precisely, this research demonstrates the theory of self-development and what key factors it includes for a positive outcome from players’ side. LÄS MER

  2. 27. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Elina Peyda; Gabriel Axelsson; [2023]
    Nyckelord :A B study; game design; learning theories; onboarding; tutorial;

    Sammanfattning : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. LÄS MER

  3. 28. Exposure and Response Prevention Larp : An Experimental and Cost Effective Larp Design for People with OCD

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ayça Durmus; [2023]
    Nyckelord :larp design; OCD; exposure and response prevention therapy; game design;

    Sammanfattning : ERP larp is a live-action role-play game designed to make exposure and response prevention therapy for people who have obsessive compulsive disorder more accessible. Although it is not meant to substitute therapy, it is a self-help guidance that can be applied at home. LÄS MER

  4. 29. Finding Identity through Art and Role-playing : A study on the Pouflons community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shai Panaga; [2023]
    Nyckelord :ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER

  5. 30. MOBAs, the beginning : From mod to genre

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Nyckelord :MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Sammanfattning : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. LÄS MER