Sökning: "speldesign"

Visar resultat 31 - 35 av 460 uppsatser innehållade ordet speldesign.

  1. 31. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Christian Bondi; [2023]
    Nyckelord :;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. LÄS MER

  2. 32. The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lily Ovsakova; Radim Pistek; Martin Johansson Nielsen; [2023]
    Nyckelord :Fairness; Playstyle Archetypes; Multiplayer Card Games; Player Behaviors; Social Dynamics;

    Sammanfattning : This research study explores the influence of perceived fairness on players' playstyle in multiplayer card games. The study focuses on a card game called "Insomnia" and its modified versions to investigate players' perceptions of fairness and their subsequent behavior. LÄS MER

  3. 33. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ryan Hellgren; Alexander Sokolov; [2023]
    Nyckelord :Light; Attributes; Light mechanics; Response; Fear; Anxiety; Horror;

    Sammanfattning : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. LÄS MER

  4. 34. An Exploration of Interactions and Design Implications of Low-interactivity Games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Xiaoding Zhou; [2023]
    Nyckelord :Low-interactivity games; interactivity; interaction; inaction; slowness; game aesthetics; game design;

    Sammanfattning : This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. LÄS MER

  5. 35. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jingyi Zhang; [2023]
    Nyckelord :full-body tracking; gender performativity; social interaction; social VR platforms; virtual reality;

    Sammanfattning : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. LÄS MER