Sökning: "speldesign"

Visar resultat 21 - 25 av 460 uppsatser innehållade ordet speldesign.

  1. 21. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Paul Brandstetter; Henrik Nilsson; [2023]
    Nyckelord :corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Sammanfattning : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. LÄS MER

  2. 22. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Tieren Costello; [2023]
    Nyckelord :time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Sammanfattning : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. LÄS MER

  3. 23. Exploring players’ experiences with learning English in Final Fantasy XIV

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Oliver Fahlström; Anahita Sheikhi Pour; [2023]
    Nyckelord :Final Fantasy XIV; language; learning; MMORPG; player experience; qualitative interview;

    Sammanfattning : The objective of this study was to investigate how players experience learning English through playing the popular MMORPG Final Fantasy XIV. It also discussed the improvement in English skills achieved through playing the game, exploring what aspects they have improved and how they were able to do that. LÄS MER

  4. 24. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Yiwu Yang; [2023]
    Nyckelord :game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Sammanfattning : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. LÄS MER

  5. 25. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Qiaoting Wang; [2023]
    Nyckelord :moderation; toxic behavior; report; League of Legends; DOTA2;

    Sammanfattning : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. LÄS MER