Sökning: "stereo audio"

Visar resultat 1 - 5 av 38 uppsatser innehållade orden stereo audio.

  1. 1. Stereo techniques and time delay compensation in classical music recording, the impact on the preferred spot microphone level in a mix

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Oscar Thor; [2023]
    Nyckelord :audio technology; recording; classical music; stereo techniques; A B; ORTF; X Y; Blumlein; spot microphones; level; time delay compensation; clarinet; violin; piano;

    Sammanfattning : This study investigates whether different stereo techniques used as a main array influences the preferred level from spot microphones when combined in a mix. Time delay compensation and its influence on spot microphone level was also examined. A clarinet soloist and a violin & piano duo were recorded as stimuli. LÄS MER

  2. 2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER

  3. 3. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :David Baker; [2022]
    Nyckelord :Spatialization; binaural synthesis; HRTF; stereo; 3D audio; videogames; ASC; Auditory spatial schema; Head related transfer function;

    Sammanfattning : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. LÄS MER

  4. 4. Lost in Space : Three Case Studies in Music Production Using Immersive Audio

    Master-uppsats, Kungl. Musikhögskolan/Institutionen för musik- och medieproduktion

    Författare :Henry Olavi Mikkonen; [2022]
    Nyckelord :Music production; immersive audio; Ambisonics; Dolby Atmos; Virtual Reality VR ; 360-video; psychoacoustics.; Musikproduktion; immersivt ljud; Ambisonics; Dolby Atmos; Virtual Reality VR ; 360-video; psykoakustik.;

    Sammanfattning : Detta examensarbete innefattar en utforskning om mitt arbete med immersivt ljud och hur det har påverkat min konstnärliga praktik som musikproducent. Utforskningen görs genom en analys av tre delstudier bestående av en 360-video som spelades in i S:t Jakobskyrkan i Stockholm, en VR upplevelse i en virtuell kopia av Nathan Milsteinsalen på Kungliga Musikhögskolan, samt en komposition som producerades med Dolby Atmos. LÄS MER

  5. 5. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Axel Svahn; [2022]
    Nyckelord :Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Sammanfattning : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. LÄS MER