Sökning: "unity 3d"

Visar resultat 11 - 15 av 85 uppsatser innehållade orden unity 3d.

  1. 11. Individual Layer Scaling and Redundancy Reduction of Singleshot Multiplane Images for View Synthesis

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Max Bergfelt; [2023]
    Nyckelord :MPI; multiplane images; view synthesis; rendering; computer vision; unity; Mathematics and Statistics;

    Sammanfattning : Image-based rendering for view synthesis is a field within computer vision that has seen a growing number of research activity within the past few years, much due to deep learning techniques emerging, allowing researchers to re-format view synthesis as a learning problem. The multiplane image (MPI) is a recently proposed learning-based layered 3D representation, created from one or a few input images for the purpose of rendering novel views. LÄS MER

  2. 12. Unity 3D Traffic Simulation investigating the impacts of safe distance on traffic flow : Investigating how safe distance impacts traffic flow on a one lane highway during three road scenarios

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Jacob Näsman; Jonas Sävås; [2022]
    Nyckelord :;

    Sammanfattning : With ever expanding transport needs and roads becoming increasingly congested, more people than ever before spend significant parts of their daily life stuck in traffic. One common cause of delays and queue formation is drivers attempting to adjust their speed in relation to the vehicle in front. LÄS MER

  3. 13. Creating virtual forests from public map data

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Axel Kappel; William Engman; [2022]
    Nyckelord :Forest Visualization; Map data; 3D; Unity; Mapbox;

    Sammanfattning : Modern tools in the forest management industry lack the features to properly visualizeforests. This study explores the possibilities of recreating real-world forests in a three-dimensional virtual environment to give users the opportunity to remotely view whattheir forest looks like. To keep accessibility high, public map data was used. LÄS MER

  4. 14. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Ghazi Hicheri; [2022]
    Nyckelord :Shadow Maps; Cascaded Shadow Maps; Performance; Consumption; Algorithm;

    Sammanfattning : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. LÄS MER

  5. 15. Agent-Based Simulation of SARS-CoV-2 Spread in Supermarket Checkout Areas

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Nils Forsberg; Dina Lerjevik; [2022]
    Nyckelord :Agent-based model ABM ; Unity 3D; COVID-19; Infection spread; Countermeasures; Supermarket queuing system; Queuing theory; Agentbaserad modell ABM ; Unity 3D; COVID-19; Smittspridning; Smittskyddsåtgärder; Kösystem i mataffärer; Köteori;

    Sammanfattning : The outbreak of the coronavirus disease 2019 (COVID-19) has seen the world scramble for effective countermeasures to limit infection spread in society. Understanding how infection spreads in places where strangers meet in relatively high numbers and proximity to one another is especially important. LÄS MER