Sökning: "unity 3d"

Visar resultat 21 - 25 av 85 uppsatser innehållade orden unity 3d.

  1. 21. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  2. 22. Synchronizing 3D data between software : Driving 3D collaboration forward using direct links

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Carl Brage; [2021]
    Nyckelord :3D; Unreal Engine; Unity; Configura; Blender; Lumion; Enscape; render; BIM; mesh;

    Sammanfattning : In the area of 3D visualization there are often several stages in the design process. These stages can involve creating a model, applying a texture to the model and creating a rendered image from the model. LÄS MER

  3. 23. Application of machine learning to construct advanced NPC behaviors in Unity 3D.

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Carl Håkansson; Johan Fröberg; [2021]
    Nyckelord :machine learning ML Unity3d agents procedural generation;

    Sammanfattning : Machine learning has been widely used in computer games for a long time. This is something that has been proven to create a better experience and well-balanced challenges for players. LÄS MER

  4. 24. Temperaturvisualisering för övervakning av dold komponent i en maskin

    Kandidat-uppsats, Malmö universitet/Institutionen för materialvetenskap och tillämpad matematik (MTM)

    Författare :Hannes Nilsson; [2021]
    Nyckelord :Temperature visualisation; Hidden component; Machine; Temperaturvisualisering; Dold komponent; Maskin;

    Sammanfattning : Detta arbete är ett första steg i att erhålla ett koncept som kan användas inom industrin som fokuserar på att visualisera temperatur samt möjliggöra betraktning av dolda komponenter. På uppdrag av NEAVA AB, utvecklas ett koncept för att övervaka temperaturen på en dold komponent i en teoretisk modellmaskin. LÄS MER

  5. 25. Worldspace Heatmaps

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Rishi Krishnan Sherly; Mengwei Guo; Guanting Liu; [2021]
    Nyckelord :Eyetracking; Eye-Tracking; Heatmaps; Worldspace Heatmaps; Game Design; Video Games; Game; Analytics; Unity; Tobii 4C;

    Sammanfattning : Many games are set in 3D worlds and have shifting camera viewpoints. In this study, we attempt to create and evaluate a Proof-of-Concept Worldspace Heatmap System that accounts for the shifting camera views in 3D game worlds, in an attempt to improve user testing processes. LÄS MER