Sökning: "video on demand service"

Visar resultat 1 - 5 av 74 uppsatser innehållade orden video on demand service.

  1. 1. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  2. 2. Success in a niche market: a grounded theory analysis of video-on-demand platforms for performing arts in Europe

    Master-uppsats, Lunds universitet/Institutionen för tjänstevetenskap

    Författare :Elena Alexandra Vistras; [2023]
    Nyckelord :service success; strategic decision-making; niche market; video-on-demand platforms; performing arts; constructivist grounded theory; Social Sciences; Performing Arts; Business and Economics;

    Sammanfattning : Study purpose: This paper delves into the nuances of success in the niche market of video-on-demand (VoD) platforms for performing arts in Europe, focusing on managerial perspectives. It seeks to comprehend how top executives construct success and the associated meanings in their strategic decisions within this market, where success is often equated with profitability, survival, or expansion. LÄS MER

  3. 3. Eat, Sleep, Stream, Repeat : A quantitative study comparing the streaming behavior of Swedish consumers of ages 20-30 and 40-60.

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Betty Jakobsson; Moa Ovik; [2023]
    Nyckelord :;

    Sammanfattning : Background: The market for streaming services has grown in Sweden, perhaps because of the country’s high technology level and high trust in digital payments, both of which are necessary to stream videos online and pay subscription fees. The usage of streaming services and the motivational factors for choosing them are dependent on many different variables, such as cultural and economic situations as well as individual needs. LÄS MER

  4. 4. Investigating limits on usage in solar powered online video services

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Erik Bauer; [2023]
    Nyckelord :;

    Sammanfattning : The internet and other digital services have increasingly become an integral part of everyday life for many people. The increase in available bandwidth and cheaper access gives designers the means to design both new devices and services that take advantage of this, which in turn creates a demand for further increases in infrastructure capacity. LÄS MER

  5. 5. Online Sample Selection for Resource Constrained Networked Systems

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Philip Sjösvärd; Samuel Miksits; [2022]
    Nyckelord :Online learning; Sample Selection; Real-time Learning; Random Forest; Reservoir Sampling; Relevance and Redundancy; Binned Distribution; Autoregressive Model; Change Detection; Model Re-computation;

    Sammanfattning : As more devices with different service requirements become connected to networked systems, such as Internet of Things (IoT) devices, maintaining quality of service becomes increasingly difficult. Large data sets can be obtained ahead of time in networks to train prediction models offline, however, resulting in high computational costs. LÄS MER