Sökning: "video technology"

Visar resultat 21 - 25 av 1688 uppsatser innehållade orden video technology.

  1. 21. 3D virtual space for collaborative design reviews

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Nyckelord :;

    Sammanfattning : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. LÄS MER

  2. 22. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Máté Károly Tóth; [2023]
    Nyckelord :Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Sammanfattning : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. LÄS MER

  3. 23. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Nyckelord :Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Sammanfattning : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. LÄS MER

  4. 24. Manipulering av bildhastighet och dess känslomässiga påverkan på tittarupplevelse vid olika format

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William O'Grady; Emil Währme; [2023]
    Nyckelord :motion pictures; film; tv; video; viewer perception; HFR; frame rate; frame interpolation; motion smoothing;

    Sammanfattning : Frame rate is a fundamental element of creating the illusion of movement in video based media. For almost a century film has been produced in agreement with a standard frame rate of 24 frames per second, originally established due to technical limitations. LÄS MER

  5. 25. Populism From Below : Mapping User-Centered Populist Content on TikTok

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Freja Ingelstam; [2023]
    Nyckelord :TikTok; Social Media; Media Logic; Affordance Theory; Political Communication; Populism; Regression Analysis;

    Sammanfattning : This thesis explores an understudied area in political communication research by examining populist communication on the social media platform TikTok. Specifically, the study focuses on content related to the Sweden Democrat party during the 2022 election. LÄS MER