Sökning: "virtual reality history"

Visar resultat 21 - 25 av 31 uppsatser innehållade orden virtual reality history.

  1. 21. Modern Virtual Reality. And the effects of affecting human senses to increase immersion

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Matthias Ekros; [2015]
    Nyckelord :virtual reality; immersion; oculus rift; virtual reality history;

    Sammanfattning : Modern virtual reality is an ever growing subject in today’s society. I delved deeper into some key moments in the development of modern virtual reality. Oculus Rift has shown incredible potential. Some developments even seek to envelope the human senses in virtual reality as well. LÄS MER

  2. 22. KÄRNAN - Kings, Knights and the Common People - The everyday use and spatial organization of the medieval castle with 3D visualization

    Master-uppsats, Lunds universitet/Historisk arkeologi

    Författare :Sara Holmqvist; [2014]
    Nyckelord :Kärnan; Medieval castles; Middle Ages; 3D laser scanner; Virtual reality; 3D Image based modeling; History and Archaeology;

    Sammanfattning : This master thesis is about Kärnan, which is a medieval tower that is situated in Helsingborg. Kärnan was built during the beginning of the 14th century and was part of Helsingborg’s castle that belonged to the Danish king. LÄS MER

  3. 23. Palette of possibilities: developing digital tools for displaying the uncertainty in the virtual archaeological “reconstruction” of the house V 1,7 (Casa del Torello di Bronzo) in Pompeii

    Master-uppsats, Lunds universitet/Antikens kultur och samhällsliv

    Författare :Marta Perlinska; [2014]
    Nyckelord :reconstruction; 3D modelling; computer vision; digital archaeology; Geographic Information System; model; paradata; Pompeii; probability map; public archaeology; transparency; virtual heritage; Virtual Reality; visualization; History and Archaeology;

    Sammanfattning : This thesis has two major purposes: (1) to create a 3D virtual “reconstructive” model of the peristyle with the nymphaeum wall (room b) of the house V 1,7 (House of the Bronze Bull) in Pompeii, and (2) to prepare a probability map based on this model that will show the reliability level for each individual part. The author underlines the importance of recording paradata of the entire workflow. LÄS MER

  4. 24. En virtuell rekonstruktion -Vad kan det lära oss? Studiet av husrekonstruktioner från järnåldern med hjälp av 3D-modellering

    Master-uppsats, Lunds universitet/Arkeologi

    Författare :Maria Karlsson; [2014]
    Nyckelord :järnålder; Långhus; 3D-modellering; Rekonstruktion; Arkeologi; Interrogative model of inquiry; Blender; History and Archaeology;

    Sammanfattning : This study deals with two issues. One is the interpretation of reconstructions of Iron Age houses; and the other is whether virtual reality—i.e. 3D modeling—is a useful tool for this interpretation. LÄS MER

  5. 25. Lotus Firefly : The art of defeating gravity

    Master-uppsats, Institutionen Designhögskolan

    Författare :Alexandra Ciobanu; [2013]
    Nyckelord :vehicle; design; concept; Lotus; nature; insects; intuitive controls; animation;

    Sammanfattning : How many times have you been dreaming as a child that you run and after a few steps your body detaches off the ground and floats into the air? Most of the leisure activities we cultivate today have deep roots into humankind`s history and are still confined to land. The history of hovering has been inspired by the great comic books sci-fi stories and was illustrated through Star Wars flying vehicles, which have been later translated into jetpacks and hovering bikes. LÄS MER