Sökning: "virtual reality history"

Visar resultat 6 - 10 av 31 uppsatser innehållade orden virtual reality history.

  1. 6. Stay exclusive or go inclusive : Exploring consumers’ perception of luxury fashion brands’ use of digital channels and disruptive technologies.

    Kandidat-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Jessica Alverönn Oresvärd; Charlotta Herkommer; Sandra Siljevik Laine; [2021]
    Nyckelord :Luxury fashion; Digitalisation; Digital channels; Disruptive technologies; Consumer perception; Exclusivity;

    Sammanfattning : Background and problem: The perception of luxury fashion has been shaped throughout history with well-known brands’ innovative strategies and designs. Along with its crafts and arts, exclusivity has been one of the main pillars of luxury fashion, creating the perception of luxury fashion products only being available to the ‘elite’; which has been feasible to maintain in an analog society. LÄS MER

  2. 7. I den virtuella verkligehtens rum för konst : En fenomenologisk undersökning av applikationen Acute Art X utifrån rum och plats

    Master-uppsats, Uppsala universitet/Konstvetenskapliga institutionen

    Författare :Diana Berntsdotter Vallgren; [2021]
    Nyckelord :Virtual Reality; Digital Art History; Digital Space; Genius loci; Place; Space; Acute Art; Phenomenology;

    Sammanfattning : In this master thesis I examinate the experience of space, place and genius loci in the application Acute Art X and the virtual reality art works at the platform, using a phenomenological method. Six artworks were on display while the thesis was authored. LÄS MER

  3. 8. Att träna elever i historical thinking genom museibesök

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Rebecca Agronius; Dennis Börjesson Sundquist; [2020]
    Nyckelord :augmented reality; historical thinking; history education; history teaching; museum visit; virtual reality;

    Sammanfattning : The primary purpose of this research overview is to look into previous research on how teachers use physical or virtual visits to museums in order to stimulate learners’ historical thinking skills. In this paper we use Peter Seixas and Tom Morton’s (2013) definition of the framework historical thinking. LÄS MER

  4. 9. Användarcentrerad Gruvmaskinstyrning 2030 : Design av Extended Reality gränssnitt för ökad effektivitet och säkerhet i underjordsgruvor

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Hanna Sjödahl; Felix Svanbäck; [2020]
    Nyckelord :Extended Reality; Augmented Reality; Teknisk Design; Framtidsprognos; Gruvdrift; Automation; Användarcentrerad design;

    Sammanfattning : The history of Swedish mining industry goes far back in time and is today one of Sweden's largest exports. Epiroc Industrial Design Competence Center in Örebro is constantly working to develop solutions for safer and more efficient mines. LÄS MER

  5. 10. Heritage encounters through new media: Mediated spectacle, the case of the Uppsala VR.

    Master-uppsats, Uppsala universitet/Institutionen för arkeologi och antik historia

    Författare :Georgios Pagkakis; [2020]
    Nyckelord :User Experience; Virtual Heritage; Engagement; Sense of Place; Spectacle;

    Sammanfattning : This thesis has been an odyssey of sorts, into how the creative and playful use of digital tools, such as virtual reality technology, may prompt one's engagement with ‘the lost atmosphere of a Place’ and its history. My point of reference is the novel platform known as Uppsala VR, the property of the Gamla Uppsala museum in Sweden. LÄS MER