Sökning: "Action role playing game"

Visar resultat 6 - 8 av 8 uppsatser innehållade orden Action role playing game.

  1. 6. Multi-user and immersive experiencesin education: the Ename 1290 game,based on the use of MicrosoftKinect and Unity

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Madhuri Pullambaku; Tashi Tsering; [2016]
    Nyckelord :;

    Sammanfattning : Ename 1290 is a virtually reconstructed heritage application aimed toserve as an educational tool. With the emergence of media andinteractive technologies like the Microsoft Kinect, users are now ableto virtually explore and experience the reconstructed heritageenvironments and learn about the medieval world in a more excitingway. LÄS MER

  2. 7. Social platform or fantasy world? - A mixed methods approach to the study of social interaction in World of Warcraft

    Master-uppsats, Lunds universitet/Socialhögskolan

    Författare :Elena Shilnova; [2014]
    Nyckelord :Social interaction; MMORPGs; Presentation of self; Erving Goffman; World of Warcraft; digital communities; computer mediated communication; Social Sciences;

    Sammanfattning : The purpose of this study was to investigate massively-multiplayer online role-playing games from the social interactionist perspective. The aim was to chart the social interaction within the game environment as well build upon previous known findings concerning player's in-game preferences as well as the sociability of the game environment. LÄS MER

  3. 8. Kvinnor, datorspel och identifikation : en genusanalys av två datorspel och två kvinnors datorspelande

    Kandidat-uppsats, Institutionen för kommunikation, teknik och design

    Författare :Nikko Harrison; Sofia Lundmark; [2003]
    Nyckelord :computer games; identification; cyborg; femininity; masculinity; Counter Strike; Final Fantasy; online gaming; action games; computer role-playing;

    Sammanfattning : This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from a hermeneutic perspective. LÄS MER