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Visar resultat 1 - 5 av 8 uppsatser som matchar ovanstående sökkriterier.

  1. 1. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Andreas Mårtensson; [2022]
    Nyckelord :Game Transfer Phenomena; cyberpsychology; ludology; video games; Game Transfer Phenomena; cyberpsykologi; ludologi; tv-spel;

    Sammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER

  2. 2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  3. 3. Volitional Vanity : A study on the players of Path of Exile and their premium purchases

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mauricio Singh Martinez; Sini Tang; [2021]
    Nyckelord :game design; microtransactions; path of exile; theory of consumption; cosmetic items; vanity items;

    Sammanfattning : This bachelor’s thesis presents a study mainly focused on players’ motivations of purchasing cosmetics items in Path of Exile, a free-to-play, action role-playing game. A “Theory of Consumption” is used in this paper as the theoretical framework. LÄS MER

  4. 4. Fantasy versus Reality: How video game and book genres associate with creative thinking

    Master-uppsats, Linnéuniversitetet/Institutionen för psykologi (PSY)

    Författare :Biljana Stanisic; [2019]
    Nyckelord :video games; reading books; role-play games; fiction; abstraction; creativity in the workplace;

    Sammanfattning : Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. LÄS MER

  5. 5. Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Andreas Gustafsson; Jesper Vallett; [2018]
    Nyckelord :Procedural content generation; Context awareness; Player modelling; Action role playing game; Mobile game; Application programming interface; Game development; Context-aware games;

    Sammanfattning : This paper aimed to discover how player satisfaction is affected by context-aware elements based on physical, real-world factors in an action role-playing game. The possibility of utilizing player modelling to counteract the reduction in player empowerment in a game heavily influenced by external factors was also explored. LÄS MER