Sökning: "Mobile game"

Visar resultat 1 - 5 av 169 uppsatser innehållade orden Mobile game.

  1. 1. Recording Rendering API Commands for Instant Replay : A Runtime Overhead Comparison to Real-Time Video Encoding

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Marcus Holmberg; [2020]
    Nyckelord :Instant Replay; Command Recording; Real-time Rendering; Real-time Video Encoding; Återspelning; Kommandoinspelning; Realtidsrendering; Videokodning i Realtid;

    Sammanfattning : Background. Instant replay allows an application to highlight events without exporting a video of the whole session. Hardware-accelerated video encoding allows replay footage to be encoded in real-time with less to no impact on the runtime performance of the actual simulation in the application. LÄS MER

  2. 2. Using gamification in a mobile application to treat children with obesity : Increasing the motivation to select healthy food

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Grundberg; [2020]
    Nyckelord :gamification; user engagement; UES; overweight treatment;

    Sammanfattning : In a time where child obesity is reaching an alarming level it is important to provide tools for weight loss that are accessible to many children. Furthermore, it is important for these tools to be easy and fun to use to keep the users engaged in the tool over a long period of time, since losing weight is nothing that can be done in a day. LÄS MER

  3. 3. Searching for milk hares : Evaluating a web-based tool for location-based storytelling within cultural heritage

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Niclas Dristig; [2020]
    Nyckelord :Location-based storytelling; Location-based games; Transmedia storytelling; Cultural heritage; KLUB;

    Sammanfattning : This report details an attempt to create an interactive Location-based storytelling-experience for mobile devices using QR-codes, and an investigation into the feasibility of such an approach. The underlying purpose of the study is to explore web-based methods of developing interactive Location-based story-telling experiences as a cost-efficient alternative to mobile app-development. LÄS MER

  4. 4. How can machine learning help identify cheating behaviours in physical activity-based mobile applications?

    Kandidat-uppsats, Malmö universitet/Teknik och samhälle

    Författare :Elina Kock; Yamma Sarwari; [2020]
    Nyckelord :machine learning; human activity recognition; HAR; smartphone; mobile games; cheating;

    Sammanfattning : Den här studien undersöker möjligheten att använda sig utav Human Activity Recognition (HAR) i ett mobilspel, Bamblup, som använder sig utav fysiska rörelser för att upptäcka om en spelare fuskar eller om denne verkligen utför den verkliga aktiviteten. Sensordata från en accelerometer och ett gyroskop i en iPhone 7 användes för att samla data från olika människor som utförde ett antal aktiviteter utav intresse. LÄS MER

  5. 5. How the choice of virtual joystick affects usability in mobile fighting games

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi; Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Tomas Granlund; Marcus Karåker Gustafsson; [2020]
    Nyckelord :Mobile games; touchscreen joystick; fighting games;

    Sammanfattning : As the mobile games market keeps growing, game interfaces for mobile games also warrant further development. One area that especially has room for improvement is the touchscreen joystick. This dissertation focuses on the differences in usability for different touchscreen joysticks. LÄS MER