Sökning: "Mobile game"

Visar resultat 11 - 15 av 228 uppsatser innehållade orden Mobile game.

  1. 11. Digitalizing Football Referee Note-Taking

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Anja Tjärnhage; [2023]
    Nyckelord :Football referees; Event reporting; Usability; Interaction design; User experience; Fotbollsdomare; Händelserapportering; Användbarhet; Interaktionsdesign; Användarupplevelse;

    Sammanfattning : Football is the world’s biggest sport, and every match requires a referee who is responsible for interpreting and enforcing the Laws of the Game. In Sweden, an area for improvement for referees is the user experience of the administration tool used to collect data about matches. LÄS MER

  2. 12. Power dynamics and order formation in mobile MOBA games : a Foucauldian analysis of "Honor of Kings"

    Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Författare :Shuaijun Zhang; [2023]
    Nyckelord :Social Sciences;

    Sammanfattning : Video games can be seen as a media that immerses players. The formation of a good game order is an important guarantee for players to engage in electronic games. This paper selects the most popular mobile MOBA game in China, "Honor of Kings," as the research object to analyze the formation process of the game order. LÄS MER

  3. 13. Smart spel för smarta människor

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Hanna Rudöfors; Martin Hesselgren Wallmark; [2023]
    Nyckelord :Autism spectrum disorder; augmented reality; daily occupation; prototype development; social interaction; serious games;

    Sammanfattning : The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. LÄS MER

  4. 14. Performance Evaluation of Kotlin Multiplatform Mobile and Native iOS Development in Swift

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anna Skantz; [2023]
    Nyckelord :Kotlin Multiplatform Mobile; Cross-platform; Native; iOS; Kotlin; Swift; Performance Evaluation; Benchmarking; Mobile; Garbage Collection; Kotlin Multiplatform Mobile; Plattformsoberoende; Native; iOS; Kotlin; Swift; Prestandautvärdering; Benchmarking; Mobil; Garbage Collection;

    Sammanfattning : Today's mobile development resides in the two main operating systems Android and iOS. It is popular to develop mobile applications individually for each respective platform, referred to as native development. To reduce additional costs, cross-platform solutions have emerged that enable shared development for both platforms. LÄS MER

  5. 15. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER