Sökning: "Control-display ratio"

Hittade 3 uppsatser innehållade orden Control-display ratio.

  1. 1. The Perception of Weight in Virtual Reality When Combining Velocity Limiting and Control/Display Ratio Modification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kári Steinn Aðalsteinsson; [2023]
    Nyckelord :Weight perception; virtual reality; velocity limiting; control display ratio modification; viktuppfattning; virtuell verklighet; hastighetsbegränsning; ändring av kontroll- visningsförhållande;

    Sammanfattning : This study explored the perception of weight in virtual reality using the combination of limiting the velocity with which an object can be lifted and control/display ratio modification and what affordances and challenges the combination might bring. Both interaction methods have thus far been explored independently, but not together. LÄS MER

  2. 2. Manipulating Control-Display Ratios in Room-Scale Virtual Reality

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Karl Andersson; [2017]
    Nyckelord :Virtual reality; Control-display ratio; Proprioception; HTC Vive; Immersion;

    Sammanfattning : This study examined how reduced control-display ratios on motion-tracked handheld controllers in virtual reality affected user immersion and sense of control. 24 participants played a puzzle game in virtual reality using one of three control-display ratios: one normal, and two that were reduced using the “Go-Go” technique. LÄS MER

  3. 3. How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Huiting Wang; [2016]
    Nyckelord :Virtual Reality; Control Display ratio; fatigue; game experience; hand controller; Virtual Reality; Control Display ratio; trötthet; spelupplevelse; handkontroll;

    Sammanfattning : The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth of VR games. In order to provide intuitive interaction with a virtual world, VR hand controllers were developed. Since this kind of controller is based on hand movement, the risk of getting fatigued becomes very high. LÄS MER