Sökning: "Extramural activities"
Visar resultat 11 - 15 av 56 uppsatser innehållade orden Extramural activities.
11. The Impact of Extramural English on Students and Teachers : A systematic literature review
Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)Sammanfattning : Sweden is seen as a successful adopter of English as an additional language (EAL) and the country is a frontrunner in the globalization of the English language. Much of the success could be attributed to the large presence of English in Swedish society. LÄS MER
12. English Vocabulary Acquisition through MMOG/MMORPGs and other Extramural Activities
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för kultur, språk och medier (KSM)Sammanfattning : .... LÄS MER
13. The Relationship between Extramural English and Students' Speaking Anxiety in the Swedish EFL Classroom : A quantitative study with secondary school students
Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärandeSammanfattning : The present study aims to investigate the possible impact that extramural English (EE) has on students’ foreign language anxiety (FLA) in the Swedish EFL classroom. The focus lies specifically on speaking anxiety and its relation to EE, if certain EE activities have a greater importance than others, and if there are gender differences in EE activities and levels of speaking anxiety. LÄS MER
14. The relationship between extramural English exposure and receptive vocabulary knowledge of young Swedish L2 learners of English
Kandidat-uppsats, Lunds universitet/EngelskaSammanfattning : Abstract This study examines if extramural English (EE) has a positive effect on L2 vocabulary acquisition of young Swedish L2 learners (N = 24) of English (age 8-10). It examines the correlation between the amount of time spent on EE and scores on the Picture Vocabulary Size Test (PVST), which measures receptive vocabulary knowledge. LÄS MER
15. Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations
Uppsats för yrkesexamina på grundnivå, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälleSammanfattning : Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as other extramural English (EE) activities. LÄS MER